97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
#include <Nazara/Math/Vector2.hpp>
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#include <Catch/catch.hpp>
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#include <Nazara/Math/Vector4.hpp>
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SCENARIO("Vector2", "[MATH][VECTOR2]")
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{
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GIVEN("Two same vectors (1, 1)")
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{
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Nz::Vector2f firstUnit(1.f);
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Nz::Vector2f secondUnit(Nz::Vector2i(Nz::Vector4i(1, 1, 3, 5)));
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WHEN("We compare them")
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{
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THEN("They are the same")
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{
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REQUIRE(firstUnit == secondUnit);
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REQUIRE(firstUnit <= secondUnit);
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}
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}
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WHEN("We test the dot product")
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{
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Nz::Vector2f tmp(-1.f, 1.f);
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THEN("These are perpendicular")
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{
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REQUIRE(firstUnit.AbsDotProduct(tmp) == Approx(2.f));
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REQUIRE(firstUnit.DotProduct(tmp) == Approx(0.f));
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REQUIRE(firstUnit.AngleBetween(tmp) == Approx(Nz::FromDegrees(90.f)));
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Nz::Vector2f negativeUnitX = -Nz::Vector2f::UnitX();
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REQUIRE(negativeUnitX.AngleBetween(negativeUnitX + Nz::Vector2f(0, 0.0000001f)) == Approx(Nz::FromDegrees(360.f)));
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}
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}
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WHEN("We ask for distance from (-2, -3)")
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{
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Nz::Vector2f tmp(-2.f, -3.f);
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Nz::Vector2f tmp2(-1.f, -1.f);
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THEN("These are expected")
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{
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REQUIRE(firstUnit.Distance(tmp2) == Approx(2.f * std::sqrt(2.f)));
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REQUIRE(firstUnit.Distance(tmp) == Approx(5.f));
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REQUIRE(firstUnit.SquaredDistance(tmp) == Approx(25.f));
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REQUIRE(firstUnit.GetSquaredLength() == Approx(2.f));
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REQUIRE(firstUnit.GetLength() == Approx(std::sqrt(2.f)));
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}
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}
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WHEN("We nomalize the vectors")
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{
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float ratio = 0.f;
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THEN("For normal cases should be normal")
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{
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Nz::Vector2f normalized = firstUnit.GetNormal(&ratio);
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REQUIRE(normalized == (Nz::Vector2f::Unit() / std::sqrt(2.f)));
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REQUIRE(ratio == Approx(std::sqrt(2.f)));
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}
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THEN("For null vector")
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{
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Nz::Vector2f zero = Nz::Vector2f::Zero();
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REQUIRE(zero.GetNormal(&ratio) == Nz::Vector2f::Zero());
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REQUIRE(ratio == Approx(0.f));
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}
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}
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WHEN("We try to maximize and minimize")
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{
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Nz::Vector2f maximize(2.f, 1.f);
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Nz::Vector2f minimize(1.f, 2.f);
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THEN("The minimised and maximised should be (1, 1) and (2, 2)")
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{
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Nz::Vector2f maximized = maximize;
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Nz::Vector2f minimized = minimize;
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REQUIRE(minimized.Minimize(maximized) == Nz::Vector2f::Unit());
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REQUIRE(maximize.Maximize(minimize) == (2.f * Nz::Vector2f::Unit()));
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}
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}
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WHEN("We try to lerp")
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{
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THEN("Compilation should be fine")
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{
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Nz::Vector2f zero = Nz::Vector2f::Zero();
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Nz::Vector2f unit = Nz::Vector2f::Unit();
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REQUIRE(Nz::Vector2f::Lerp(zero, unit, 0.5f) == (Nz::Vector2f::Unit() * 0.5f));
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}
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}
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}
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}
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