NazaraEngine/SDK/include/NDK/Entity.hpp

73 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_ENTITY_HPP
#define NDK_ENTITY_HPP
#include <NDK/Prerequesites.hpp>
#include <NDK/BaseComponent.hpp>
#include <memory>
#include <vector>
namespace Ndk
{
class EntityHandle;
class World;
class NDK_API Entity
{
friend EntityHandle;
friend World;
public:
using Id = nzUInt32;
Entity(const Entity&) = delete;
Entity(Entity&& entity);
~Entity();
template<typename Component, typename... Args> Component& AddComponent(Args&&... args);
EntityHandle CreateHandle();
template<typename Component> Component& GetComponent();
template<typename Component> const Component& GetComponent() const;
Id GetId() const;
World* GetWorld() const;
template<typename Component> bool HasComponent() const;
void Kill();
bool IsValid() const;
void RemoveAllComponent();
template<typename Component> void RemoveComponent();
Entity& operator=(const Entity&) = delete;
Entity& operator=(Entity&&) = delete;
private:
Entity(World& world, Id id);
void Create();
void Destroy();
void RegisterHandle(EntityHandle* handle);
void UnregisterHandle(EntityHandle* handle);
std::vector<std::unique_ptr<BaseComponent>> m_components;
std::vector<EntityHandle*> m_handles;
Id m_id;
World* m_world;
bool m_valid;
};
}
#include <NDK/Entity.inl>
#endif // NDK_ENTITY_HPP