88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/LuaBinding.hpp>
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#include <NDK/LuaAPI.hpp>
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namespace Ndk
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{
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/*!
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* \brief Binds Graphics module to Lua
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*/
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void LuaBinding::BindGraphics()
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{
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/*********************************** Nz::InstancedRenderable ***********************************/
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/*********************************** Nz::Model ***********************************/
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model.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
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{
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return reinterpret_cast<Nz::InstancedRenderableRef*>(model); //TODO: Make a ObjectRefCast
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});
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model.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::ModelRef* model, std::size_t /*argumentCount*/)
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{
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Nz::PlacementNew(model, Nz::Model::New());
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return true;
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});
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//modelClass.SetMethod("GetMaterial", &Nz::Model::GetMaterial);
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model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
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//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
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model.BindMethod("GetSkin", &Nz::Model::GetSkin);
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model.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
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model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
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model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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model.BindMethod("Reset", &Nz::Model::Reset);
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//modelClass.SetMethod("SetMaterial", &Nz::Model::SetMaterial);
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//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
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//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
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model.BindMethod("SetSkin", &Nz::Model::SetSkin);
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model.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
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/*********************************** Nz::Sprite ***********************************/
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sprite.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::SpriteRef* sprite) -> Nz::InstancedRenderableRef*
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{
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return reinterpret_cast<Nz::InstancedRenderableRef*>(sprite); //TODO: Make a ObjectRefCast
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});
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sprite.SetConstructor([] (Nz::LuaInstance& /*lua*/, Nz::SpriteRef* sprite, std::size_t /*argumentCount*/)
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{
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Nz::PlacementNew(sprite, Nz::Sprite::New());
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return true;
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});
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sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
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sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
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//spriteClass.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
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sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
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sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
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sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
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sprite.BindMethod("SetColor", &Nz::Sprite::SetColor);
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sprite.BindMethod("SetCornerColor", &Nz::Sprite::SetCornerColor);
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sprite.BindMethod("SetDefaultMaterial", &Nz::Sprite::SetDefaultMaterial);
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//spriteClass.BindMethod("SetMaterial", &Nz::Sprite::SetMaterial, true);
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sprite.BindMethod("SetOrigin", &Nz::Sprite::SetOrigin);
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sprite.BindMethod("SetSize", (void(Nz::Sprite::*)(const Nz::Vector2f&)) &Nz::Sprite::SetSize);
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sprite.BindMethod("SetTexture", &Nz::Sprite::SetTexture, true);
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sprite.BindMethod("SetTextureCoords", &Nz::Sprite::SetTextureCoords);
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sprite.BindMethod("SetTextureRect", &Nz::Sprite::SetTextureRect);
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}
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/*!
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* \brief Registers the classes that will be used by the Lua instance
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*
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* \param instance Lua instance that will interact with the Graphics classes
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*/
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void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
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{
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instancedRenderable.Register(instance);
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model.Register(instance);
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sprite.Register(instance);
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}
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} |