NazaraEngine/src/Nazara/VulkanRenderer/VulkanRenderPipelineLayout.cpp

161 lines
5.6 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Core/StackVector.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
#include <cassert>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VulkanRenderPipelineLayout::~VulkanRenderPipelineLayout()
{
for (auto& pool : m_descriptorPools)
{
if (!pool.freeBindings.TestAll())
NazaraWarning("Not all ShaderBinding have been released!");
}
}
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateShaderBinding(UInt32 setIndex)
{
NazaraAssert(setIndex < m_descriptorSetLayouts.size(), "invalid set index");
for (std::size_t i = 0; i < m_descriptorPools.size(); ++i)
{
ShaderBindingPtr bindingPtr = AllocateFromPool(i, setIndex);
if (!bindingPtr)
continue;
return bindingPtr;
}
// No allocation could be made, time to allocate a new pool
std::size_t newPoolIndex = m_descriptorPools.size();
AllocatePool();
ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex, setIndex);
if (!bindingPtr)
throw std::runtime_error("Failed to allocate shader binding");
return bindingPtr;
}
bool VulkanRenderPipelineLayout::Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo)
{
m_device = &device;
m_layoutInfo = std::move(layoutInfo);
UInt32 setCount = 0;
for (const auto& bindingInfo : m_layoutInfo.bindings)
setCount = std::max(setCount, bindingInfo.setIndex + 1);
//TODO: Assert set count before stack allocation
StackArray<VulkanDescriptorSetLayoutInfo> setLayoutInfo = NazaraStackArray(VulkanDescriptorSetLayoutInfo, setCount);
StackArray<VkDescriptorSetLayout> setLayouts = NazaraStackArrayNoInit(VkDescriptorSetLayout, setCount);
m_descriptorSetLayouts.resize(setCount);
for (const auto& bindingInfo : m_layoutInfo.bindings)
{
VulkanDescriptorSetLayoutInfo& descriptorSetLayoutInfo = setLayoutInfo[bindingInfo.setIndex];
VkDescriptorSetLayoutBinding& layoutBinding = descriptorSetLayoutInfo.bindings.emplace_back();
layoutBinding.binding = bindingInfo.bindingIndex;
layoutBinding.descriptorCount = 1U;
layoutBinding.descriptorType = ToVulkan(bindingInfo.type);
layoutBinding.pImmutableSamplers = nullptr;
layoutBinding.stageFlags = ToVulkan(bindingInfo.shaderStageFlags);
}
for (UInt32 i = 0; i < setCount; ++i)
{
m_descriptorSetLayouts[i] = &device.GetDescriptorSetLayoutCache().Get(setLayoutInfo[i]);
setLayouts[i] = *m_descriptorSetLayouts[i];
}
if (!m_pipelineLayout.Create(*m_device, UInt32(setLayouts.size()), setLayouts.data()))
return false;
return true;
}
auto VulkanRenderPipelineLayout::AllocatePool() -> DescriptorPool&
{
StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
constexpr UInt32 MaxSet = 128;
for (const auto& bindingInfo : m_layoutInfo.bindings)
{
VkDescriptorPoolSize& poolSize = poolSizes.emplace_back();
poolSize.descriptorCount = MaxSet;
poolSize.type = ToVulkan(bindingInfo.type);
}
DescriptorPool pool;
pool.descriptorPool = std::make_unique<Vk::DescriptorPool>();
if (!pool.descriptorPool->Create(*m_device, MaxSet, UInt32(poolSizes.size()), poolSizes.data(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
throw std::runtime_error("failed to allocate new descriptor pool: " + TranslateVulkanError(pool.descriptorPool->GetLastErrorCode()));
pool.freeBindings.Resize(MaxSet, true);
pool.storage = std::make_unique<DescriptorPool::BindingStorage[]>(MaxSet);
return m_descriptorPools.emplace_back(std::move(pool));
}
ShaderBindingPtr VulkanRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex, UInt32 setIndex)
{
auto& pool = m_descriptorPools[poolIndex];
std::size_t freeBindingId = pool.freeBindings.FindFirst();
if (freeBindingId == pool.freeBindings.npos)
return {}; //< No free binding in this pool
Vk::DescriptorSet descriptorSet = pool.descriptorPool->AllocateDescriptorSet(*m_descriptorSetLayouts[setIndex]);
if (!descriptorSet)
{
NazaraWarning("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool->GetLastErrorCode()));
return {};
}
pool.freeBindings.Reset(freeBindingId);
VulkanShaderBinding* freeBindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[freeBindingId]);
return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId, std::move(descriptorSet)));
}
void VulkanRenderPipelineLayout::Release(ShaderBinding& binding)
{
VulkanShaderBinding& vulkanBinding = static_cast<VulkanShaderBinding&>(binding);
std::size_t poolIndex = vulkanBinding.GetPoolIndex();
std::size_t bindingIndex = vulkanBinding.GetBindingIndex();
assert(poolIndex < m_descriptorPools.size());
auto& pool = m_descriptorPools[poolIndex];
assert(!pool.freeBindings.Test(bindingIndex));
VulkanShaderBinding* bindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[bindingIndex]);
PlacementDestroy(bindingMemory);
pool.freeBindings.Set(bindingIndex);
// Try to free pool if it's one of the last one
if (poolIndex >= m_descriptorPools.size() - 1 && poolIndex <= m_descriptorPools.size())
TryToShrink();
}
}
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Core/AntiWindows.hpp>
#endif