161 lines
5.6 KiB
C++
161 lines
5.6 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/MemoryHelper.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <Nazara/VulkanRenderer/VulkanDescriptorSetLayoutCache.hpp>
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#include <cassert>
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#include <stdexcept>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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VulkanRenderPipelineLayout::~VulkanRenderPipelineLayout()
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{
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for (auto& pool : m_descriptorPools)
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{
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if (!pool.freeBindings.TestAll())
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NazaraWarning("Not all ShaderBinding have been released!");
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}
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}
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ShaderBindingPtr VulkanRenderPipelineLayout::AllocateShaderBinding(UInt32 setIndex)
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{
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NazaraAssert(setIndex < m_descriptorSetLayouts.size(), "invalid set index");
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for (std::size_t i = 0; i < m_descriptorPools.size(); ++i)
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{
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ShaderBindingPtr bindingPtr = AllocateFromPool(i, setIndex);
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if (!bindingPtr)
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continue;
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return bindingPtr;
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}
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// No allocation could be made, time to allocate a new pool
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std::size_t newPoolIndex = m_descriptorPools.size();
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AllocatePool();
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ShaderBindingPtr bindingPtr = AllocateFromPool(newPoolIndex, setIndex);
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if (!bindingPtr)
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throw std::runtime_error("Failed to allocate shader binding");
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return bindingPtr;
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}
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bool VulkanRenderPipelineLayout::Create(Vk::Device& device, RenderPipelineLayoutInfo layoutInfo)
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{
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m_device = &device;
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m_layoutInfo = std::move(layoutInfo);
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UInt32 setCount = 0;
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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setCount = std::max(setCount, bindingInfo.setIndex + 1);
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//TODO: Assert set count before stack allocation
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StackArray<VulkanDescriptorSetLayoutInfo> setLayoutInfo = NazaraStackArray(VulkanDescriptorSetLayoutInfo, setCount);
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StackArray<VkDescriptorSetLayout> setLayouts = NazaraStackArrayNoInit(VkDescriptorSetLayout, setCount);
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m_descriptorSetLayouts.resize(setCount);
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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{
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VulkanDescriptorSetLayoutInfo& descriptorSetLayoutInfo = setLayoutInfo[bindingInfo.setIndex];
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VkDescriptorSetLayoutBinding& layoutBinding = descriptorSetLayoutInfo.bindings.emplace_back();
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layoutBinding.binding = bindingInfo.bindingIndex;
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layoutBinding.descriptorCount = 1U;
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layoutBinding.descriptorType = ToVulkan(bindingInfo.type);
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layoutBinding.pImmutableSamplers = nullptr;
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layoutBinding.stageFlags = ToVulkan(bindingInfo.shaderStageFlags);
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}
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for (UInt32 i = 0; i < setCount; ++i)
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{
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m_descriptorSetLayouts[i] = &device.GetDescriptorSetLayoutCache().Get(setLayoutInfo[i]);
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setLayouts[i] = *m_descriptorSetLayouts[i];
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}
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if (!m_pipelineLayout.Create(*m_device, UInt32(setLayouts.size()), setLayouts.data()))
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return false;
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return true;
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}
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auto VulkanRenderPipelineLayout::AllocatePool() -> DescriptorPool&
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{
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StackVector<VkDescriptorPoolSize> poolSizes = NazaraStackVector(VkDescriptorPoolSize, m_layoutInfo.bindings.size());
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constexpr UInt32 MaxSet = 128;
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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{
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VkDescriptorPoolSize& poolSize = poolSizes.emplace_back();
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poolSize.descriptorCount = MaxSet;
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poolSize.type = ToVulkan(bindingInfo.type);
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}
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DescriptorPool pool;
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pool.descriptorPool = std::make_unique<Vk::DescriptorPool>();
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if (!pool.descriptorPool->Create(*m_device, MaxSet, UInt32(poolSizes.size()), poolSizes.data(), VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT))
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throw std::runtime_error("failed to allocate new descriptor pool: " + TranslateVulkanError(pool.descriptorPool->GetLastErrorCode()));
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pool.freeBindings.Resize(MaxSet, true);
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pool.storage = std::make_unique<DescriptorPool::BindingStorage[]>(MaxSet);
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return m_descriptorPools.emplace_back(std::move(pool));
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}
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ShaderBindingPtr VulkanRenderPipelineLayout::AllocateFromPool(std::size_t poolIndex, UInt32 setIndex)
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{
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auto& pool = m_descriptorPools[poolIndex];
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std::size_t freeBindingId = pool.freeBindings.FindFirst();
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if (freeBindingId == pool.freeBindings.npos)
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return {}; //< No free binding in this pool
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Vk::DescriptorSet descriptorSet = pool.descriptorPool->AllocateDescriptorSet(*m_descriptorSetLayouts[setIndex]);
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if (!descriptorSet)
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{
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NazaraWarning("Failed to allocate descriptor set: " + TranslateVulkanError(pool.descriptorPool->GetLastErrorCode()));
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return {};
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}
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pool.freeBindings.Reset(freeBindingId);
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VulkanShaderBinding* freeBindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[freeBindingId]);
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return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId, std::move(descriptorSet)));
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}
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void VulkanRenderPipelineLayout::Release(ShaderBinding& binding)
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{
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VulkanShaderBinding& vulkanBinding = static_cast<VulkanShaderBinding&>(binding);
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std::size_t poolIndex = vulkanBinding.GetPoolIndex();
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std::size_t bindingIndex = vulkanBinding.GetBindingIndex();
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assert(poolIndex < m_descriptorPools.size());
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auto& pool = m_descriptorPools[poolIndex];
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assert(!pool.freeBindings.Test(bindingIndex));
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VulkanShaderBinding* bindingMemory = reinterpret_cast<VulkanShaderBinding*>(&pool.storage[bindingIndex]);
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PlacementDestroy(bindingMemory);
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pool.freeBindings.Set(bindingIndex);
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// Try to free pool if it's one of the last one
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if (poolIndex >= m_descriptorPools.size() - 1 && poolIndex <= m_descriptorPools.size())
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TryToShrink();
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}
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}
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#include <Nazara/Core/AntiWindows.hpp>
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#endif
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