NazaraEngine/tests/Engine/Network/TCP.cpp

50 lines
1.2 KiB
C++

#include <Nazara/Network/TcpClient.hpp>
#include <Nazara/Network/TcpServer.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <random>
SCENARIO("TCP", "[NETWORK][TCP]")
{
GIVEN("Two TCP, one client, one server")
{
Nz::UInt16 port = 64256;
Nz::TcpServer server;
server.EnableBlocking(false);
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
Nz::TcpClient client;
REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting);
Nz::IpAddress clientIP = client.GetRemoteAddress();
REQUIRE(clientIP.IsValid());
Nz::TcpClient serverToClient;
REQUIRE(server.AcceptClient(&serverToClient));
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.SendPacket(packet));
THEN("We should get it on the server")
{
Nz::NetPacket resultPacket;
REQUIRE(serverToClient.ReceivePacket(&resultPacket));
Nz::Vector3f result;
resultPacket >> result;
REQUIRE(result == vector123);
}
}
}
}