NazaraEngine/include/Nazara/Graphics/DeferredFinalPass.hpp

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDFINALPASS_HPP
#define NAZARA_DEFERREDFINALPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
class NAZARA_GRAPHICS_API NzDeferredFinalPass : public NzDeferredRenderPass
{
public:
NzDeferredFinalPass();
virtual ~NzDeferredFinalPass();
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;
NzTextureSampler m_pointSampler;
NzUberShaderConstRef m_uberShader;
const NzUberShaderInstance* m_uberShaderInstance;
int m_materialDiffuseUniform;
int m_materialDiffuseMapUniform;
};
#endif // NAZARA_DEFERREDFINALPASS_HPP