NazaraEngine/include/Nazara/Graphics/ParticleGenerator.hpp

48 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLEGENERATOR_HPP
#define NAZARA_PARTICLEGENERATOR_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
class NzParticleGenerator;
class NzParticleMapper;
class NzParticleSystem;
using NzParticleGeneratorConstRef = NzObjectRef<const NzParticleGenerator>;
using NzParticleGeneratorLibrary = NzObjectLibrary<NzParticleGenerator>;
using NzParticleGeneratorRef = NzObjectRef<NzParticleGenerator>;
class NAZARA_GRAPHICS_API NzParticleGenerator : public NzRefCounted
{
friend NzParticleGeneratorLibrary;
friend class NzGraphics;
public:
NzParticleGenerator() = default;
NzParticleGenerator(const NzParticleGenerator& generator);
virtual ~NzParticleGenerator();
virtual void Generate(NzParticleSystem& system, NzParticleMapper& mapper, unsigned int startId, unsigned int endId) = 0;
// Signals:
NazaraSignal(OnParticleGeneratorRelease, const NzParticleGenerator*); //< Args: me
private:
static bool Initialize();
static void Uninitialize();
static NzParticleGeneratorLibrary::LibraryMap s_library;
};
#endif // NAZARA_PARTICLEGENERATOR_HPP