40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERTECHNIQUES_HPP
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#define NAZARA_RENDERTECHNIQUES_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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class NzAbstractRenderTechnique;
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class NAZARA_GRAPHICS_API NzRenderTechniques
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{
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public:
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using RenderTechniqueFactory = NzAbstractRenderTechnique* (*)();
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NzRenderTechniques() = delete;
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~NzRenderTechniques() = delete;
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static NzAbstractRenderTechnique* GetByEnum(nzRenderTechniqueType renderTechnique, int* techniqueRanking = nullptr);
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static NzAbstractRenderTechnique* GetByIndex(unsigned int index, int* techniqueRanking = nullptr);
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static NzAbstractRenderTechnique* GetByName(const NzString& name, int* techniqueRanking = nullptr);
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static NzAbstractRenderTechnique* GetByRanking(int maxRanking, int* techniqueRanking = nullptr);
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static unsigned int GetCount();
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static void Register(const NzString& name, int ranking, RenderTechniqueFactory factory);
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static NzString ToString(nzRenderTechniqueType renderTechnique);
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static void Unregister(const NzString& name);
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};
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#endif // NAZARA_RENDERTECHNIQUES_HPP
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