* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_WIDGETS_LABELWIDGET_HPP
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#define NDK_WIDGETS_LABELWIDGET_HPP
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#include <NDK/Prerequisites.hpp>
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#include <NDK/BaseWidget.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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namespace Nz
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{
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class AbstractTextDrawer;
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}
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namespace Ndk
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{
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class NDK_API LabelWidget : public BaseWidget
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{
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public:
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LabelWidget(BaseWidget* parent = nullptr);
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LabelWidget(const LabelWidget&) = delete;
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LabelWidget(LabelWidget&&) = default;
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~LabelWidget() = default;
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//virtual LabelWidget* Clone() const = 0;
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void ResizeToContent() override;
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inline void UpdateText(const Nz::AbstractTextDrawer& drawer);
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LabelWidget& operator=(const LabelWidget&) = delete;
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LabelWidget& operator=(LabelWidget&&) = default;
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private:
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void Layout() override;
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EntityHandle m_textEntity;
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Nz::TextSpriteRef m_textSprite;
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};
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}
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#include <NDK/Widgets/LabelWidget.inl>
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#endif // NDK_WIDGETS_LABELWIDGET_HPP
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