NazaraEngine/src/Nazara/Graphics/Scene.cpp

465 lines
8.9 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Scene.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/Camera.hpp>
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Graphics/RenderTechniques.hpp>
#include <Nazara/Graphics/SkinningManager.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <functional>
#include <Nazara/Graphics/Debug.hpp>
NzScene::NzScene() :
m_ambientColor(25, 25, 25),
m_root(this),
m_viewer(nullptr),
m_backgroundEnabled(true),
m_update(false),
m_updatePerSecond(60)
{
}
void NzScene::AddToVisibilityList(NzUpdatable* object)
{
m_visibleUpdateList.push_back(object);
}
void NzScene::Clear()
{
m_nodeMap.clear();
m_nodes.clear();
}
void NzScene::Cull()
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return;
}
#endif
NzAbstractRenderQueue* renderQueue = GetRenderTechnique()->GetRenderQueue();
renderQueue->Clear(false);
m_visibleUpdateList.clear();
// Frustum culling
RecursiveFrustumCull(renderQueue, m_viewer->GetFrustum(), &m_root);
///TODO: Occlusion culling
}
void NzScene::Draw()
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return;
}
#endif
m_viewer->ApplyView();
try
{
NzSceneData sceneData;
sceneData.ambientColor = m_ambientColor;
sceneData.background = (m_backgroundEnabled) ? m_background.get() : nullptr;
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
m_renderTechnique->Draw(m_viewer, sceneData);
}
catch (const std::exception& e)
{
NzString oldName = m_renderTechnique->GetName();
if (m_renderTechniqueRanking > 0)
{
m_renderTechnique.reset(NzRenderTechniques::GetByRanking(m_renderTechniqueRanking-1, &m_renderTechniqueRanking));
NazaraError("Render technique \"" + oldName + "\" failed (" + NzString(e.what()) + "), falling back to \"" + m_renderTechnique->GetName() + '"');
}
else
{
NzErrorFlags errFlags(nzErrorFlag_ThrowException);
NazaraError("Render technique \"" + oldName + "\" failed (" + NzString(e.what()) + ") and no fallback is available");
}
return;
}
}
void NzScene::EnableBackground(bool enable)
{
m_backgroundEnabled = enable;
}
NzSceneNode* NzScene::FindNode(const NzString& name)
{
auto it = m_nodeMap.find(name);
if (it == m_nodeMap.end())
return nullptr;
return it->second;
}
const NzSceneNode* NzScene::FindNode(const NzString& name) const
{
auto it = m_nodeMap.find(name);
if (it == m_nodeMap.end())
return nullptr;
return it->second;
}
NzColor NzScene::GetAmbientColor() const
{
return m_ambientColor;
}
NzAbstractBackground* NzScene::GetBackground() const
{
if (!m_background)
m_background.reset(new NzColorBackground);
return m_background.get();
}
NzVector3f NzScene::GetBackward() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Backward();
}
#endif
//return -m_viewer->GetGlobalForward();
return NzVector3f::Backward();
}
NzVector3f NzScene::GetDown() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Down();
}
#endif
//return -m_viewer->GetGlobalUp();
return NzVector3f::Down();
}
NzVector3f NzScene::GetForward() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Forward();
}
#endif
//return m_viewer->GetGlobalForward();
return NzVector3f::Forward();
}
NzVector3f NzScene::GetLeft() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Left();
}
#endif
//return -m_viewer->GetGlobalRight();
return NzVector3f::Left();
}
NzAbstractRenderTechnique* NzScene::GetRenderTechnique() const
{
if (!m_renderTechnique)
m_renderTechnique.reset(NzRenderTechniques::GetByRanking(-1, &m_renderTechniqueRanking));
return m_renderTechnique.get();
}
NzVector3f NzScene::GetRight() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Right();
}
#endif
//return m_viewer->GetGlobalRight();
return NzVector3f::Right();
}
NzSceneNode& NzScene::GetRoot()
{
return m_root;
}
const NzSceneNode& NzScene::GetRoot() const
{
return m_root;
}
NzAbstractViewer* NzScene::GetViewer() const
{
return m_viewer;
}
NzVector3f NzScene::GetUp() const
{
#if NAZARA_GRAPHICS_SAFE
if (!m_viewer)
{
NazaraError("No viewer");
return NzVector3f::Up();
}
#endif
//return m_viewer->GetGlobalUp();
return NzVector3f::Up();
}
float NzScene::GetUpdateTime() const
{
return m_updateTime;
}
unsigned int NzScene::GetUpdatePerSecond() const
{
return m_updatePerSecond;
}
bool NzScene::IsBackgroundEnabled() const
{
return m_backgroundEnabled;
}
void NzScene::RegisterForUpdate(NzUpdatable* object)
{
#if NAZARA_GRAPHICS_SAFE
if (!object)
{
NazaraError("Invalid object");
return;
}
#endif
m_updateList.push_back(object);
}
void NzScene::RemoveNode(NzSceneNode* node)
{
if (!node)
return;
// C'est moche mais je n'ai pas d'autre choix que d'utiliser un std::unique_ptr pour utiliser std::find
std::unique_ptr<NzSceneNode> ptr(node);
auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
ptr.release();
if (it == m_nodes.end())
{
NazaraError("This scene node doesn't belong to this scene");
return;
}
NzString nodeName = node->GetName();
if (!nodeName.IsEmpty())
m_nodeMap.erase(nodeName);
m_nodes.erase(it);
}
void NzScene::RemoveNode(const NzString& name)
{
RemoveNode(FindNode(name));
}
void NzScene::RenderFrame()
{
try
{
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
Update();
Cull();
UpdateVisible();
Draw();
}
catch (const std::exception& e)
{
NazaraError("Failed to render frame: " + NzString(e.what()));
}
}
void NzScene::SetAmbientColor(const NzColor& color)
{
m_ambientColor = color;
}
void NzScene::SetBackground(NzAbstractBackground* background)
{
m_background.reset(background);
}
void NzScene::SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique)
{
m_renderTechnique.reset(renderTechnique);
}
void NzScene::SetViewer(NzAbstractViewer* viewer)
{
if (m_viewer != viewer)
{
m_viewer = viewer;
// Invalidation de tous les nodes de la scène (utile pour la régénération des sommets dépendant du viewer)
m_root.InvalidateNode();
}
}
void NzScene::SetViewer(NzAbstractViewer& viewer)
{
SetViewer(&viewer);
}
void NzScene::SetUpdatePerSecond(unsigned int updatePerSecond)
{
m_updatePerSecond = updatePerSecond;
}
void NzScene::UnregisterForUpdate(NzUpdatable* object)
{
#if NAZARA_GRAPHICS_SAFE
if (!object)
{
NazaraError("Invalid object");
return;
}
#endif
auto it = std::find(m_updateList.begin(), m_updateList.end(), object);
if (it != m_updateList.end())
m_updateList.erase(it);
}
void NzScene::Update()
{
m_update = (m_updatePerSecond == 0 || m_updateClock.GetMilliseconds() > 1000/m_updatePerSecond);
if (m_update)
{
m_updateTime = m_updateClock.GetSeconds();
m_updateClock.Restart();
for (NzUpdatable* updatable : m_updateList)
///TODO: Multihreading
updatable->Update();
}
}
void NzScene::UpdateVisible()
{
NzSkinningManager::Skin();
if (m_update)
{
for (NzUpdatable* node : m_visibleUpdateList)
node->Update();
}
}
NzScene::operator const NzSceneNode&() const
{
return m_root;
}
bool NzScene::ChangeNodeName(NzSceneNode* node, const NzString& newName)
{
#ifdef NAZARA_DEBUG
std::unique_ptr<NzSceneNode> ptr(node);
auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
ptr.release();
if (it == m_nodes.end())
{
NazaraInternalError("Node isn't part of the scene");
return false;
}
#endif
if (!newName.IsEmpty())
{
auto pair = m_nodeMap.insert(std::make_pair(newName, node));
if (!pair.second)
{
NazaraError("Name \"" + newName + "\" is already in use");
return false;
}
}
NzString oldName = node->GetName();
if (!oldName.IsEmpty())
m_nodeMap.erase(oldName);
node->SetNameInternal(newName);
return true;
}
bool NzScene::RegisterSceneNode(const NzString& name, NzSceneNode* node)
{
if (!name.IsEmpty())
{
if (m_nodeMap.find(name) != m_nodeMap.end())
{
NazaraError("Node " + name + " is already registred");
return false;
}
m_nodeMap[name] = node;
}
node->SetNameInternal(name);
node->SetParent(m_root, true);
m_nodes.emplace_back(node);
return true;
}
void NzScene::RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node)
{
for (NzNode* child : node->GetChilds())
{
if (child->GetNodeType() == nzNodeType_Scene)
{
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
sceneNode->UpdateVisibility(frustum);
if (sceneNode->IsVisible())
sceneNode->AddToRenderQueue(renderQueue);
}
if (child->HasChilds())
RecursiveFrustumCull(renderQueue, frustum, child);
}
}