NazaraEngine/examples/MeshInfos/main.cpp

193 lines
5.9 KiB
C++

#include <Nazara/Core/Directory.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <cctype>
#include <iostream>
#include <limits>
int main()
{
// Pour charger des ressources, il est impératif d'initialiser le module utilitaire
Nz::Initializer<Nz::Utility> utility;
if (!utility)
{
// Ça n'a pas fonctionné, le pourquoi se trouve dans le fichier NazaraLog.log
std::cout << "Failed to initialize Nazara, see NazaraLog.log for further informations" << std::endl;
std::getchar(); // On laise le temps de voir l'erreur
return EXIT_FAILURE;
}
for (;;)
{
Nz::Directory resourceDirectory("resources");
if (!resourceDirectory.Open())
{
std::cerr << "Failed to open resource directory" << std::endl;
std::getchar();
return EXIT_FAILURE;
}
std::vector<Nz::String> models;
while (resourceDirectory.NextResult())
{
Nz::String path = resourceDirectory.GetResultName();
Nz::String ext = path.SubStringFrom('.', -1, true); // Tout ce qui vient après le dernier '.' de la chaîne
if (Nz::MeshLoader::IsExtensionSupported(ext)) // L'extension est-elle supportée par le MeshLoader ?
models.push_back(path);
}
resourceDirectory.Close();
if (models.empty())
{
std::cout << "No loadable mesh found in resource directory" << std::endl;
std::getchar();
return EXIT_FAILURE;
}
std::cout << "Choose:" << std::endl;
std::cout << "0: exit" << std::endl;
for (unsigned int i = 0; i < models.size(); ++i)
std::cout << (i+1) << ": " << models[i] << std::endl;
std::cout << std::endl;
unsigned int iChoice;
do
{
std::cout << '-';
std::cin >> iChoice;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
}
while (iChoice > models.size());
if (iChoice == 0)
break;
Nz::Mesh mesh;
if (!mesh.LoadFromFile(resourceDirectory.GetPath() + '/' + models[iChoice-1]))
{
std::cout << "Failed to load mesh" << std::endl;
std::getchar();
return EXIT_FAILURE;
}
switch (mesh.GetAnimationType())
{
case Nz::AnimationType_Skeletal:
std::cout << "This is a skeletal-animated mesh" << std::endl;
break;
case Nz::AnimationType_Static:
std::cout << "This is a static mesh" << std::endl;
break;
// Inutile de faire un case default (GetAnimationType renverra toujours une valeur correcte)
}
std::cout << "It has a total of " << mesh.GetVertexCount() << " vertices for " << mesh.GetSubMeshCount() << " submesh(es)." << std::endl;
if (mesh.IsAnimable())
{
if (mesh.GetAnimationType() == Nz::AnimationType_Skeletal)
{
const Nz::Skeleton* skeleton = mesh.GetSkeleton();
unsigned int jointCount = skeleton->GetJointCount();
std::cout << "It has a skeleton made of " << skeleton->GetJointCount() << " joint(s)." << std::endl;
std::cout << "Print joints ? (Y/N) ";
char cChoice;
std::cin >> cChoice;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
if (std::tolower(cChoice) == 'y')
{
for (unsigned int i = 0; i < jointCount; ++i)
{
const Nz::Joint* joint = skeleton->GetJoint(i);
std::cout << "\t" << (i+1) << ": " << joint->GetName();
const Nz::Joint* parent = static_cast<const Nz::Joint*>(joint->GetParent());
if (parent)
std::cout << " (Parent: " << parent->GetName() << ')';
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
}
}
}
Nz::String animationPath = mesh.GetAnimation();
if (!animationPath.IsEmpty())
{
Nz::Animation animation;
if (animation.LoadFromFile(animationPath))
{
unsigned int sequenceCount = animation.GetSequenceCount();
std::cout << "It has an animation made of " << animation.GetFrameCount() << " frame(s) for " << sequenceCount << " sequence(s)." << std::endl;
std::cout << "Print sequences ? (Y/N) ";
char cChoice;
std::cin >> cChoice;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
if (std::tolower(cChoice) == 'y')
{
for (unsigned int i = 0; i < sequenceCount; ++i)
{
const Nz::Sequence* sequence = animation.GetSequence(i);
std::cout << "\t" << (i+1) << ": " << sequence->name << std::endl;
std::cout << "\t\tStart frame: " << sequence->firstFrame << std::endl;
std::cout << "\t\tFrame count: " << sequence->frameCount << std::endl;
std::cout << "\t\tFrame rate: " << sequence->frameRate << std::endl;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
}
}
}
else
std::cout << "It has animation information but animation file could'nt be loaded" << std::endl;
}
else
std::cout << "It's animable but has no animation information" << std::endl;
}
Nz::Boxf cube = mesh.GetAABB();
std::cout << "Mesh is " << cube.width << " units wide, " << cube.height << " units height and " << cube.depth << " units depth" << std::endl;
unsigned int materialCount = mesh.GetMaterialCount();
std::cout << "It has " << materialCount << " materials registred" << std::endl;
std::cout << "Print materials ? (Y/N) ";
char cChoice;
std::cin >> cChoice;
std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
if (std::tolower(cChoice) == 'y')
{
for (unsigned int i = 0; i < materialCount; ++i)
{
const Nz::ParameterList& matData = mesh.GetMaterialData(i);
Nz::String data;
if (!matData.GetStringParameter(Nz::MaterialData::FilePath, &data))
{
if (matData.HasParameter(Nz::MaterialData::CustomDefined))
data = "<Custom>";
else
data = "<No data>";
}
std::cout << "\t" << (i+1) << ": " << data << std::endl;
}
}
std::cout << std::endl << std::endl;
}
// Le module utilitaire et le mesh sont déchargés automatiquement
return EXIT_SUCCESS;
}