124 lines
2.6 KiB
C++
124 lines
2.6 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ENUMS_RENDERER_HPP
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#define NAZARA_ENUMS_RENDERER_HPP
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namespace Nz
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{
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enum AttachmentPoint
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{
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AttachmentPoint_Color,
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AttachmentPoint_Depth,
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AttachmentPoint_DepthStencil,
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AttachmentPoint_Stencil,
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AttachmentPoint_Max = AttachmentPoint_Stencil
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};
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enum GpuQueryCondition
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{
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GpuQueryCondition_Region_NoWait,
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GpuQueryCondition_Region_Wait,
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GpuQueryCondition_NoWait,
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GpuQueryCondition_Wait,
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GpuQueryCondition_Max = GpuQueryCondition_Wait
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};
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enum GpuQueryMode
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{
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GpuQueryMode_AnySamplesPassed,
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GpuQueryMode_AnySamplesPassedConservative,
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GpuQueryMode_PrimitiveGenerated,
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GpuQueryMode_SamplesPassed,
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GpuQueryMode_TimeElapsed,
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GpuQueryMode_TransformFeedbackPrimitivesWritten,
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GpuQueryMode_Max = GpuQueryMode_TransformFeedbackPrimitivesWritten
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};
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enum MatrixType
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{
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// Matrices de base
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MatrixType_Projection,
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MatrixType_View,
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MatrixType_World,
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// Matrices combinées
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MatrixType_ViewProj,
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MatrixType_WorldView,
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MatrixType_WorldViewProj,
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// Matrice inversées
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MatrixType_InvProjection,
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MatrixType_InvView,
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MatrixType_InvViewProj,
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MatrixType_InvWorld,
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MatrixType_InvWorldView,
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MatrixType_InvWorldViewProj,
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MatrixType_Max = MatrixType_InvWorldViewProj
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};
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enum PixelBufferType
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{
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PixelBufferType_Pack,
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PixelBufferType_Unpack,
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PixelBufferType_Max = PixelBufferType_Unpack
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};
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enum RendererCap
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{
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RendererCap_AnisotropicFilter,
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RendererCap_FP64,
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RendererCap_Instancing,
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RendererCap_Max = RendererCap_Instancing
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};
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enum RendererBufferFlags
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{
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RendererBuffer_Color = 0x1,
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RendererBuffer_Depth = 0x2,
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RendererBuffer_Stencil = 0x4,
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RendererBuffer_Max = RendererBuffer_Stencil*2-1
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};
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enum ShaderUniform
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{
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ShaderUniform_InvProjMatrix,
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ShaderUniform_InvTargetSize,
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ShaderUniform_InvViewMatrix,
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ShaderUniform_InvViewProjMatrix,
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ShaderUniform_InvWorldMatrix,
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ShaderUniform_InvWorldViewMatrix,
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ShaderUniform_InvWorldViewProjMatrix,
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ShaderUniform_ProjMatrix,
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ShaderUniform_TargetSize,
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ShaderUniform_ViewMatrix,
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ShaderUniform_ViewProjMatrix,
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ShaderUniform_WorldMatrix,
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ShaderUniform_WorldViewMatrix,
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ShaderUniform_WorldViewProjMatrix,
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ShaderUniform_Max = ShaderUniform_WorldViewProjMatrix
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};
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enum ShaderStageType
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{
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ShaderStageType_Fragment,
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ShaderStageType_Geometry,
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ShaderStageType_Vertex,
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ShaderStageType_Max = ShaderStageType_Vertex
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};
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}
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#endif // NAZARA_ENUMS_RENDERER_HPP
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