* Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Add new render queues proof of concept + scissoring support (WIP) * Graphics: Adapt basic sprites rendering to new render queue system * Graphics: Fix layers when rendering sprites * Graphics/RenderQueue: Fix sprite default overlay * Graphics: Enable scissor test by default * SDK/Widgets: Enable scissoring on widgets * Graphics: Handle almost everything with the new renderqueues system Todo: - Billboard rendering - Proper model rendering * Graphics/RenderQueue: Billboard drawing now works (WIP) At 1/4 of previous code performances due to individually process of billboards * Graphics/RenderQueues: Add full support for billboards * Graphics/RenderQueue: Cleanup and improve billboard rendering * Graphics/RenderQueue: Fix model drawing * Examples/Particles: Fix lighting on space station * Graphics: Cleanup forward render queue/technique * Fix compilation under Linux * Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element * Add support for Deferred Shading * SDK/Widgets: Fix widget rendering * Graphics: Remove legacy code from render queues * Graphics: Fix some objects sometimes not showing up due to broken scissor box * Fix compilation error * Sdk/GraphicsGraphics: Fix bounding volume * SDK/World: Fix self-assignation * Update changelog for render queues
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_BILLBOARD_HPP
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#define NAZARA_BILLBOARD_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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namespace Nz
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{
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class Billboard;
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using BillboardConstRef = ObjectRef<const Billboard>;
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using BillboardLibrary = ObjectLibrary<Billboard>;
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using BillboardRef = ObjectRef<Billboard>;
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class NAZARA_GRAPHICS_API Billboard : public InstancedRenderable
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{
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public:
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inline Billboard();
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inline Billboard(MaterialRef material);
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inline Billboard(Texture* texture);
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inline Billboard(const Billboard& billboard);
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Billboard(Billboard&&) = delete;
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~Billboard() = default;
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
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inline const Color& GetColor() const;
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inline float GetRotation() const;
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inline const Vector2f& GetSize() const;
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inline void SetColor(const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeBillboard = true);
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inline void SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeBillboard = true);
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inline void SetRotation(float rotation);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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inline void SetTexture(TextureRef texture, bool resizeBillboard = true);
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inline void SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeBillboard = true);
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inline Billboard& operator=(const Billboard& billboard);
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Billboard& operator=(Billboard&&) = delete;
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template<typename... Args> static BillboardRef New(Args&&... args);
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private:
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void MakeBoundingVolume() const override;
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Color m_color;
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Vector2f m_sinCos;
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Vector2f m_size;
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float m_rotation;
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static BillboardLibrary::LibraryMap s_library;
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};
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}
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#include <Nazara/Graphics/Billboard.inl>
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#endif // NAZARA_BILLBOARD_HPP
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