NazaraEngine/build/NazaraRenderer.cbp

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6.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="NazaraRenderer" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="DebugStatic">
<Option output="..\lib\libNazaraRendererd-s.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="obj\DebugStatic\NazaraRenderer" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-DNAZARA_BUILD" />
<Add option="-DNAZARA_DEBUG" />
<Add option="-DNAZARA_STATIC" />
<Add option="-DNAZARA_RENDERER_OPENGL" />
<Add directory="..\include" />
<Add directory="..\src" />
</Compiler>
<Linker>
<Add library="gdi32" />
<Add library="opengl32" />
<Add library="winmm" />
<Add library="NazaraCored-s" />
<Add library="NazaraUtilityd-s" />
<Add directory="..\lib" />
</Linker>
</Target>
<Target title="ReleaseStatic">
<Option output="..\lib\libNazaraRenderer-s.a" prefix_auto="0" extension_auto="0" />
<Option working_dir="" />
<Option object_output="obj\ReleaseStatic\NazaraRenderer" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-O3" />
<Add option="-DNAZARA_BUILD" />
<Add option="-DNAZARA_STATIC" />
<Add option="-DNAZARA_RENDERER_OPENGL" />
<Add directory="..\include" />
<Add directory="..\src" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="gdi32" />
<Add library="opengl32" />
<Add library="winmm" />
<Add library="NazaraCore-s" />
<Add library="NazaraUtility-s" />
<Add directory="..\lib" />
</Linker>
</Target>
<Target title="DebugDLL">
<Option output="..\lib\NazaraRendererd.dll" prefix_auto="0" extension_auto="0" />
<Option object_output="obj\DebugDLL\NazaraRenderer" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
<Add option="-DNAZARA_BUILD" />
<Add option="-DNAZARA_DEBUG" />
<Add option="-DNAZARA_RENDERER_OPENGL" />
<Add directory="..\include" />
<Add directory="..\src" />
</Compiler>
<Linker>
<Add option="-shared" />
<Add option='-Wl,--out-implib=&quot;../lib/libNazaraRendererd.a&quot;' />
<Add library="gdi32" />
<Add library="opengl32" />
<Add library="winmm" />
<Add library="NazaraCored" />
<Add library="NazaraUtilityd" />
<Add directory="..\lib" />
</Linker>
</Target>
<Target title="ReleaseDLL">
<Option output="..\lib\NazaraRenderer.dll" prefix_auto="0" extension_auto="0" />
<Option object_output="obj\ReleaseDLL\NazaraRenderer" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-O2" />
<Add option="-DNAZARA_BUILD" />
<Add option="-DNAZARA_RENDERER_OPENGL" />
<Add directory="..\include" />
<Add directory="..\src" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-shared" />
<Add option='-Wl,--out-implib=&quot;../lib/libNazaraRenderer.a&quot;' />
<Add library="gdi32" />
<Add library="opengl32" />
<Add library="winmm" />
<Add library="NazaraCore" />
<Add library="NazaraUtility" />
<Add directory="..\lib" />
</Linker>
</Target>
</Build>
<Unit filename="..\include\Nazara\Renderer\Buffer.hpp" />
<Unit filename="..\include\Nazara\Renderer\Config.hpp" />
<Unit filename="..\include\Nazara\Renderer\Context.hpp" />
<Unit filename="..\include\Nazara\Renderer\ContextParameters.hpp" />
<Unit filename="..\include\Nazara\Renderer\Debug.hpp" />
<Unit filename="..\include\Nazara\Renderer\DebugOff.hpp" />
<Unit filename="..\include\Nazara\Renderer\IndexBuffer.hpp" />
<Unit filename="..\include\Nazara\Renderer\OpenGL.hpp" />
<Unit filename="..\include\Nazara\Renderer\RenderTarget.hpp" />
<Unit filename="..\include\Nazara\Renderer\RenderTargetParameters.hpp" />
<Unit filename="..\include\Nazara\Renderer\RenderWindow.hpp" />
<Unit filename="..\include\Nazara\Renderer\Renderer.hpp" />
<Unit filename="..\include\Nazara\Renderer\Shader.hpp" />
<Unit filename="..\include\Nazara\Renderer\VertexBuffer.hpp" />
<Unit filename="..\include\Nazara\Renderer\VertexDeclaration.hpp" />
<Unit filename="..\src\Nazara\Renderer\Buffer.cpp" />
<Unit filename="..\src\Nazara\Renderer\BufferImpl.cpp" />
<Unit filename="..\src\Nazara\Renderer\BufferImpl.hpp" />
<Unit filename="..\src\Nazara\Renderer\Context.cpp" />
<Unit filename="..\src\Nazara\Renderer\ContextParameters.cpp" />
<Unit filename="..\src\Nazara\Renderer\Debug\Leaks.cpp" />
<Unit filename="..\src\Nazara\Renderer\GLSLShader.cpp" />
<Unit filename="..\src\Nazara\Renderer\GLSLShader.hpp" />
<Unit filename="..\src\Nazara\Renderer\HardwareBuffer.cpp" />
<Unit filename="..\src\Nazara\Renderer\HardwareBuffer.hpp" />
<Unit filename="..\src\Nazara\Renderer\IndexBuffer.cpp" />
<Unit filename="..\src\Nazara\Renderer\OpenGL.cpp" />
<Unit filename="..\src\Nazara\Renderer\RenderTarget.cpp" />
<Unit filename="..\src\Nazara\Renderer\RenderWindow.cpp" />
<Unit filename="..\src\Nazara\Renderer\Renderer.cpp" />
<Unit filename="..\src\Nazara\Renderer\Shader.cpp" />
<Unit filename="..\src\Nazara\Renderer\ShaderImpl.cpp" />
<Unit filename="..\src\Nazara\Renderer\ShaderImpl.hpp" />
<Unit filename="..\src\Nazara\Renderer\SoftwareBuffer.cpp" />
<Unit filename="..\src\Nazara\Renderer\SoftwareBuffer.hpp" />
<Unit filename="..\src\Nazara\Renderer\VertexBuffer.cpp" />
<Unit filename="..\src\Nazara\Renderer\VertexDeclaration.cpp" />
<Unit filename="..\src\Nazara\Renderer\Win32\ContextImpl.cpp" />
<Unit filename="..\src\Nazara\Renderer\Win32\ContextImpl.hpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>