NazaraEngine/include/Nazara/Math/EulerAngles.hpp

71 lines
2.1 KiB
C++

// Copyright (C) 2012 Rémi Begues
// Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_EULERANGLES_HPP
#define NAZARA_EULERANGLES_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzQuaternion;
template<typename T> class NzVector3;
template<typename T> class NzEulerAngles
{
public:
NzEulerAngles();
NzEulerAngles(T P, T Y, T R);
NzEulerAngles(T angles[3]);
//NzEulerAngles(const NzMatrix3<T>& mat);
NzEulerAngles(const NzQuaternion<T>& quat);
template<typename U> explicit NzEulerAngles(const NzEulerAngles<U>& angles);
NzEulerAngles(const NzEulerAngles& angles) = default;
~NzEulerAngles() = default;
NzVector3<T> GetForward() const;
NzVector3<T> GetRight() const;
NzVector3<T> GetUp() const;
void Normalize();
void Set(T P, T Y, T R);
void Set(T angles[3]);
void Set(const NzEulerAngles<T>& angles);
//void Set(const NzMatrix3<T>& mat);
void Set(const NzQuaternion<T>& quat);
template<typename U> void Set(const NzEulerAngles<U>& angles);
void SetZero();
//NzEulerAngles<T> ToEulerAngles() const;
//NzMatrix3<T> ToRotationMatrix() const;
NzQuaternion<T> ToQuaternion() const;
NzString ToString() const;
NzEulerAngles operator+(const NzEulerAngles& angles) const;
NzEulerAngles operator-(const NzEulerAngles& angles) const;
NzEulerAngles operator*(const NzEulerAngles& angles) const;
NzEulerAngles operator/(const NzEulerAngles& angles) const;
NzEulerAngles operator+=(const NzEulerAngles& angles);
NzEulerAngles operator-=(const NzEulerAngles& angles);
NzEulerAngles operator*=(const NzEulerAngles& angles);
NzEulerAngles operator/=(const NzEulerAngles& angles);
bool operator==(const NzEulerAngles& angles) const;
bool operator!=(const NzEulerAngles& angles) const;
T pitch, yaw, roll;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzEulerAngles<T>& angles);
typedef NzEulerAngles<double> NzEulerAnglesd;
typedef NzEulerAngles<float> NzEulerAnglesf;
#include <Nazara/Math/EulerAngles.inl>
#endif // NAZARA_EULERANGLES_HPP