NazaraEngine/include/Nazara/Math/Matrix4.hpp

101 lines
3.2 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATRIX4_HPP
#define NAZARA_MATRIX4_HPP
#include <Nazara/Core/String.hpp>
template<typename T> class NzEulerAngles;
template<typename T> class NzQuaternion;
template<typename T> class NzVector2;
template<typename T> class NzVector3;
template<typename T> class NzVector4;
template<typename T> class NzMatrix4
{
public:
NzMatrix4();
NzMatrix4(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44);
NzMatrix4(T matrix[16]);
//NzMatrix4(const NzMatrix3<T>& mat);
template<typename U> explicit NzMatrix4(const NzMatrix4<U>& mat);
NzMatrix4(const NzMatrix4& mat) = default;
~NzMatrix4() = default;
T GetDeterminant() const;
NzMatrix4 GetInverse() const;
//NzMatrix3 GetRotationMatrix() const;
NzVector3<T> GetScale() const;
NzVector3<T> GetTranslation() const;
NzMatrix4 GetTransposed() const;
bool HasNegativeScale() const;
bool HasScale() const;
void Set(T r11, T r12, T r13, T r14,
T r21, T r22, T r23, T r24,
T r31, T r32, T r33, T r34,
T r41, T r42, T r43, T r44);
void Set(T matrix[16]);
//NzMatrix4(const NzMatrix3<T>& mat);
void Set(const NzMatrix4& mat);
template<typename U> void Set(const NzMatrix4<U>& mat);
void SetIdentity();
void SetLookAt(const NzVector3<T>& eye, const NzVector3<T>& center, const NzVector3<T>& up);
void SetPerspective(T angle, T ratio, T zNear, T zFar);
void SetRotation(const NzQuaternion<T>& rotation);
void SetScale(const NzVector3<T>& scale);
void SetTranslation(const NzVector3<T>& translation);
void SetZero();
NzString ToString() const;
NzVector2<T> Transform(const NzVector2<T>& vector, T z = 0.0, T w = 1.0) const;
NzVector3<T> Transform(const NzVector3<T>& vector, T w = 1.0) const;
NzVector4<T> Transform(const NzVector4<T>& vector) const;
NzMatrix4& Transpose();
operator T*();
operator const T*() const;
T& operator()(unsigned int x, unsigned int y);
const T& operator()(unsigned int x, unsigned int y) const;
NzMatrix4 operator*(const NzMatrix4& mat) const;
NzVector2<T> operator*(const NzVector2<T>& vector) const;
NzVector3<T> operator*(const NzVector3<T>& vector) const;
NzVector4<T> operator*(const NzVector4<T>& vector) const;
NzMatrix4 operator*(T scalar) const;
NzMatrix4& operator*=(const NzMatrix4& mat);
NzMatrix4& operator*=(T scalar);
static NzMatrix4 LookAt(const NzVector3<T>& eye, const NzVector3<T>& center, const NzVector3<T>& up);
static NzMatrix4 Perspective(T angle, T ratio, T zNear, T zFar);
static NzMatrix4 Rotate(const NzQuaternion<T>& rotation);
static NzMatrix4 Scale(const NzVector3<T>& scale);
static NzMatrix4 Translate(const NzVector3<T>& translation);
T m11, m12, m13, m14,
m21, m22, m23, m24,
m31, m32, m33, m34,
m41, m42, m43, m44;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzMatrix4<T>& mat);
typedef NzMatrix4<double> NzMatrix4d;
typedef NzMatrix4<float> NzMatrix4f;
#include <Nazara/Math/Matrix4.inl>
#endif // NAZARA_MATRIX4_HPP