NazaraEngine/src/Nazara/Renderer/Texture.cpp

1618 lines
34 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
struct NzTextureImpl
{
GLuint id;
nzImageType type;
nzPixelFormat format;
nzUInt8 levelCount;
bool isTarget = false;
bool mipmapping = false;
bool mipmapsUpdated = true;
unsigned int depth;
unsigned int height;
unsigned int width;
};
namespace
{
GLenum cubemapFace[] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // nzCubemapFace_PositiveX
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // nzCubemapFace_NegativeX
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_PositiveY
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_NegativeY
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // nzCubemapFace_PositiveZ
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z // nzCubemapFace_NegativeZ
};
GLenum openglTarget[] =
{
GL_TEXTURE_1D, // nzImageType_1D
GL_TEXTURE_2D, // nzImageType_2D
GL_TEXTURE_3D, // nzImageType_3D
GL_TEXTURE_CUBE_MAP // nzImageType_Cubemap
};
GLenum openglTargetBinding[] =
{
GL_TEXTURE_BINDING_1D, // nzImageType_1D
GL_TEXTURE_BINDING_2D, // nzImageType_2D
GL_TEXTURE_BINDING_3D, // nzImageType_3D
GL_TEXTURE_BINDING_CUBE_MAP // nzImageType_Cubemap
};
struct OpenGLFormat
{
GLint internalFormat;
GLenum dataFormat;
GLenum dataType;
};
bool GetOpenGLFormat(nzPixelFormat pixelFormat, OpenGLFormat* format)
{
switch (pixelFormat)
{
case nzPixelFormat_BGR8:
format->dataFormat = GL_BGR;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_RGB8;
return true;
case nzPixelFormat_BGRA8:
format->dataFormat = GL_BGRA;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_RGBA8;
return true;
case nzPixelFormat_DXT1:
format->dataFormat = GL_RGB;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
return true;
case nzPixelFormat_DXT3:
format->dataFormat = GL_RGBA;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
return true;
case nzPixelFormat_DXT5:
format->dataFormat = GL_RGBA;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
return true;
case nzPixelFormat_L8:
case nzPixelFormat_LA8:
NazaraError("Pixel format not supported");
return false;
case nzPixelFormat_RGB5A1:
format->dataFormat = GL_RGBA;
format->dataType = GL_UNSIGNED_SHORT_5_5_5_1;
format->internalFormat = GL_RGB5_A1;
return true;
case nzPixelFormat_RGB8:
format->dataFormat = GL_RGB;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_RGB8;
return true;
case nzPixelFormat_RGBA4:
format->dataFormat = GL_RGBA;
format->dataType = GL_UNSIGNED_SHORT_4_4_4_4;
format->internalFormat = GL_RGBA4;
return true;
case nzPixelFormat_RGBA8:
format->dataFormat = GL_RGBA;
format->dataType = GL_UNSIGNED_BYTE;
format->internalFormat = GL_RGBA8;
return true;
case nzPixelFormat_Undefined:
NazaraInternalError("Invalid pixel format");
return false;
}
NazaraError("Pixel format not handled");
return false;
}
bool CreateTexture(NzTextureImpl* impl, bool proxy)
{
OpenGLFormat openGLFormat;
if (!GetOpenGLFormat(impl->format, &openGLFormat))
{
NazaraError("Failed to get OpenGL format");
return false;
}
GLenum target;
switch (impl->type)
{
case nzImageType_1D:
{
target = (proxy) ? GL_TEXTURE_1D : GL_PROXY_TEXTURE_1D;
/*if (glTexStorage1D)
glTexStorage1D(target, impl->levelCount, openGLFormat.internalFormat, impl->width);
else*/
{
unsigned int w = impl->width;
for (nzUInt8 level = 0; level < impl->levelCount; ++level)
{
glTexImage1D(target, level, openGLFormat.internalFormat, w, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (w > 1U)
w >>= 1;
}
}
break;
}
case nzImageType_2D:
{
target = (proxy) ? GL_TEXTURE_2D : GL_PROXY_TEXTURE_2D;
/*if (glTexStorage2D)
glTexStorage2D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height);
else*/
{
unsigned int w = impl->width;
unsigned int h = impl->height;
for (nzUInt8 level = 0; level < impl->levelCount; ++level)
{
glTexImage2D(target, level, openGLFormat.internalFormat, w, h, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (w > 1U)
w >>= 1;
if (h > 1U)
h >>= 1;
}
}
break;
}
case nzImageType_3D:
{
target = (proxy) ? GL_TEXTURE_3D : GL_PROXY_TEXTURE_3D;
/*if (glTexStorage3D)
glTexStorage3D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height, impl->depth);
else*/
{
unsigned int w = impl->width;
unsigned int h = impl->height;
unsigned int d = impl->depth;
for (nzUInt8 level = 0; level < impl->levelCount; ++level)
{
glTexImage3D(target, level, openGLFormat.internalFormat, w, h, d, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (w > 1U)
w >>= 1;
if (h > 1U)
h >>= 1;
if (d > 1U)
d >>= 1;
}
}
break;
}
case nzImageType_Cubemap:
{
target = (proxy) ? GL_TEXTURE_CUBE_MAP : GL_PROXY_TEXTURE_CUBE_MAP;
/*if (glTexStorage2D)
glTexStorage2D(target, impl->levelCount, openGLFormat.internalFormat, impl->width, impl->height);
else*/
{
unsigned int size = impl->width; // Les cubemaps ont une longueur et largeur identique
for (nzUInt8 level = 0; level < impl->levelCount; ++level)
{
for (GLenum face : cubemapFace)
glTexImage2D(face, level, openGLFormat.internalFormat, size, size, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (size > 1U)
size >>= 1;
}
}
break;
}
default:
NazaraInternalError("Image type not handled");
return false;
}
if (proxy)
{
GLint internalFormat;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
if (internalFormat == 0)
return false;
}
return true;
}
static unsigned short lockedLevel[nzImageType_Max+1] = {0};
static GLuint lockedPrevious[nzImageType_Max+1] = {0};
void LockTexture(NzTextureImpl* impl)
{
if (lockedLevel[impl->type]++ == 0)
{
NzContext::EnsureContext();
GLint previous;
glGetIntegerv(openglTargetBinding[impl->type], &previous);
lockedPrevious[impl->type] = static_cast<GLuint>(previous);
if (lockedPrevious[impl->type] != impl->id)
glBindTexture(openglTarget[impl->type], impl->id);
}
}
inline void SetUnpackAlignement(nzUInt8 bpp)
{
if (bpp % 8 == 0)
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
else if (bpp % 4 == 0)
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
else if (bpp % 2 == 0)
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
else
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
void UnlockTexture(NzTextureImpl* impl)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
#if NAZARA_RENDERER_SAFE
if (lockedLevel[impl->type] == 0)
{
NazaraError("Unlock called on non-locked texture");
return;
}
#endif
if (--lockedLevel[impl->type] == 0 && lockedPrevious[impl->type] != impl->id)
glBindTexture(openglTarget[impl->type], lockedPrevious[impl->type]);
}
}
NzTexture::NzTexture() :
m_impl(nullptr)
{
}
NzTexture::NzTexture(const NzImage& image) :
m_impl(nullptr)
{
LoadFromImage(image);
#ifdef NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create texture");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzTexture::~NzTexture()
{
Destroy();
}
bool NzTexture::Bind() const
{
#if NAZARA_RENDERER_SAFE
if (lockedLevel[m_impl->type] > 0)
{
NazaraError("Cannot bind texture while a texture is locked");
return false;
}
#endif
glBindTexture(openglTarget[m_impl->type], m_impl->id);
if (!m_impl->mipmapsUpdated)
{
glGenerateMipmap(openglTarget[m_impl->type]);
m_impl->mipmapsUpdated = true;
}
return true;
}
bool NzTexture::Create(nzImageType type, nzPixelFormat format, unsigned int width, unsigned int height, unsigned int depth, nzUInt8 levelCount, bool lock)
{
#if NAZARA_RENDERER_SAFE
if (m_impl && m_impl->isTarget)
{
NazaraError("Texture is a target, it cannot be recreated");
return false;
}
#endif
Destroy();
if (width == 0 || height == 0 || depth == 0)
return true;
#if NAZARA_RENDERER_SAFE
if (!IsTypeSupported(type))
{
NazaraError("Texture's type not supported");
return false;
}
if (!NzPixelFormat::IsValid(format))
{
NazaraError("Invalid pixel format");
return false;
}
if (!IsFormatSupported(format))
{
NazaraError("Texture's format not supported");
return false;
}
switch (type)
{
case nzImageType_1D:
if (height > 1)
{
NazaraError("One dimensional texture's height must be 1");
return false;
}
if (depth > 1)
{
NazaraError("1D textures must be 1 depth");
return false;
}
break;
case nzImageType_2D:
if (depth > 1)
{
NazaraError("2D textures must be 1 depth");
return false;
}
break;
case nzImageType_3D:
break;
case nzImageType_Cubemap:
if (depth > 1)
{
NazaraError("Cubemaps must be 1 depth");
return false;
}
if (width != height)
{
NazaraError("Cubemaps must have square dimensions");
return false;
}
break;
default:
NazaraInternalError("Image type not handled");
return false;
}
#endif
NzContext::EnsureContext();
levelCount = std::min(levelCount, NzImage::GetMaxLevel(width, height, depth));
NzTextureImpl* impl = new NzTextureImpl;
glGenTextures(1, &impl->id);
impl->depth = GetValidSize(depth);
impl->format = format;
impl->height = GetValidSize(height);
impl->levelCount = levelCount;
impl->type = type;
impl->width = GetValidSize(width);
LockTexture(impl);
// Vérification du support par la carte graphique
if (!CreateTexture(impl, true))
{
NazaraError("Texture's parameters not supported by driver");
UnlockTexture(impl);
glDeleteTextures(1, &impl->id);
delete impl;
return false;
}
// Création de la texture
if (!CreateTexture(impl, false))
{
NazaraError("Failed to create texture");
UnlockTexture(impl);
glDeleteTextures(1, &impl->id);
delete impl;
return false;
}
m_impl = impl;
// Paramètres par défaut
SetFilterMode(nzTextureFilter_Nearest);
SetMipmapRange(0, m_impl->levelCount);
SetWrapMode(nzTextureWrap_Repeat);
if (m_impl->levelCount > 1U)
{
m_impl->mipmapping = true;
m_impl->mipmapsUpdated = false;
}
if (!lock)
UnlockTexture(impl);
return true;
}
void NzTexture::Destroy()
{
if (m_impl)
{
#if NAZARA_RENDERER_SAFE
if (m_impl->isTarget)
{
NazaraError("Texture is a target, it cannot be destroyed");
return;
}
#endif
NzContext::EnsureContext();
glDeleteTextures(1, &m_impl->id);
delete m_impl;
m_impl = nullptr;
}
}
bool NzTexture::Download(NzImage* image) const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (!image)
{
NazaraError("Image must be valid");
return false;
}
#endif
OpenGLFormat format;
if (!GetOpenGLFormat(m_impl->format, &format))
{
NazaraError("Failed to get OpenGL format");
return false;
}
if (!image->Create(m_impl->type, m_impl->format, m_impl->width, m_impl->height, m_impl->depth, m_impl->levelCount))
{
NazaraError("Failed to create image");
return false;
}
LockTexture(m_impl);
unsigned int width = m_impl->width;
unsigned int height = m_impl->height;
unsigned int depth = m_impl->depth;
// Téléchargement...
for (nzUInt8 level = 0; level < m_impl->levelCount; ++level)
{
glGetTexImage(openglTarget[m_impl->type], level, format.dataFormat, format.dataType, image->GetPixels(level));
if (width > 1)
width >>= 1;
if (height > 1)
height >>= 1;
if (depth > 1)
depth >>= 1;
}
UnlockTexture(m_impl);
// Inversion de la texture pour le repère d'OpenGL
if (!image->FlipVertically())
NazaraWarning("Failed to flip image");
return true;
}
bool NzTexture::EnableMipmapping(bool enable)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
if (!glGenerateMipmap)
{
NazaraError("Mipmapping not supported");
return false;
}
if (!m_impl->mipmapping && enable)
{
GLint tex;
glGetIntegerv(openglTargetBinding[m_impl->type], &tex);
if (m_impl->id == static_cast<GLuint>(tex))
{
glGenerateMipmap(openglTarget[m_impl->type]);
m_impl->mipmapsUpdated = true;
}
else
m_impl->mipmapsUpdated = false;
}
m_impl->mipmapping = enable;
return true;
}
unsigned int NzTexture::GetAnisotropyLevel() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return 1;
}
if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
{
NazaraError("Anisotropic filter not supported");
return 1;
}
#endif
LockTexture(m_impl);
GLint anisotropyLevel;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropyLevel);
UnlockTexture(m_impl);
return anisotropyLevel;
}
nzUInt8 NzTexture::GetBPP() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return NzPixelFormat::GetBPP(m_impl->format);
}
unsigned int NzTexture::GetDepth() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return m_impl->depth;
}
nzTextureFilter NzTexture::GetFilterMode() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return nzTextureFilter_Unknown;
}
#endif
LockTexture(m_impl);
GLint value;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &value);
UnlockTexture(m_impl);
GLenum filterMode = static_cast<GLenum>(value);
switch (filterMode)
{
case GL_LINEAR:
case GL_LINEAR_MIPMAP_NEAREST:
return nzTextureFilter_Bilinear;
case GL_NEAREST:
case GL_NEAREST_MIPMAP_NEAREST:
return nzTextureFilter_Nearest;
case GL_LINEAR_MIPMAP_LINEAR:
return nzTextureFilter_Trilinear;
default:
NazaraInternalError("OpenGL filter mode not handled (0x" + NzString::Number(filterMode, 16) + ')');
return nzTextureFilter_Unknown;
}
}
nzPixelFormat NzTexture::GetFormat() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return nzPixelFormat_Undefined;
}
#endif
return m_impl->format;
}
unsigned int NzTexture::GetHeight() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return m_impl->height;
}
nzImageType NzTexture::GetType() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return nzImageType_2D;
}
#endif
return m_impl->type;
}
unsigned int NzTexture::GetWidth() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return m_impl->width;
}
nzTextureWrap NzTexture::GetWrapMode() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return nzTextureWrap_Unknown;
}
#endif
LockTexture(m_impl);
GLint value;
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &value);
UnlockTexture(m_impl);
GLenum wrapMode = static_cast<GLenum>(value);
switch (wrapMode)
{
case GL_CLAMP_TO_EDGE:
return nzTextureWrap_Clamp;
case GL_REPEAT:
return nzTextureWrap_Repeat;
default:
NazaraInternalError("OpenGL wrap mode not handled (0x" + NzString::Number(wrapMode, 16) + ')');
return nzTextureWrap_Unknown;
}
}
bool NzTexture::IsCompressed() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
return NzPixelFormat::IsCompressed(m_impl->format);
}
bool NzTexture::IsCubemap() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
return m_impl->type == nzImageType_Cubemap;
}
bool NzTexture::IsTarget() const
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
return m_impl->isTarget;
}
bool NzTexture::IsValid() const
{
return m_impl != nullptr;
}
bool NzTexture::LoadFromFile(const NzString& filePath, const NzImageParams& params)
{
NzImage image;
if (!image.LoadFromFile(filePath, params))
{
NazaraError("Failed to load image");
return false;
}
return LoadFromImage(image);
}
bool NzTexture::LoadFromImage(const NzImage& image)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
#endif
// Vive le Copy-On-Write
NzImage newImage(image);
nzPixelFormat format = newImage.GetFormat();
if (!IsFormatSupported(format))
{
nzPixelFormat newFormat = (NzPixelFormat::HasAlpha(format)) ? nzPixelFormat_BGRA8 : nzPixelFormat_BGR8;
NazaraWarning("Format not supported, trying to convert it to " + NzPixelFormat::ToString(newFormat) + "...");
if (NzPixelFormat::IsConversionSupported(format, newFormat))
{
if (newImage.Convert(newFormat))
{
NazaraWarning("Conversion succeed");
format = newFormat;
}
else
{
NazaraError("Conversion failed");
return false;
}
}
else
{
NazaraError("Conversion not supported");
return false;
}
}
nzImageType type = newImage.GetType();
nzUInt8 levelCount = newImage.GetLevelCount();
if (!Create(type, format, newImage.GetWidth(), newImage.GetHeight(), newImage.GetDepth(), levelCount, true))
{
NazaraError("Failed to create texture");
return false;
}
for (nzUInt8 level = 0; level < levelCount; ++level)
{
if (!Update(newImage.GetConstPixels(level), level))
{
NazaraError("Failed to update texture");
Destroy();
return false;
}
}
UnlockTexture(m_impl);
return true;
}
bool NzTexture::LoadFromMemory(const void* data, std::size_t size, const NzImageParams& params)
{
NzImage image;
if (!image.LoadFromMemory(data, size, params))
{
NazaraError("Failed to load image");
return false;
}
return LoadFromImage(image);
}
bool NzTexture::LoadFromStream(NzInputStream& stream, const NzImageParams& params)
{
NzImage image;
if (!image.LoadFromStream(stream, params))
{
NazaraError("Failed to load image");
return false;
}
return LoadFromImage(image);
}
bool NzTexture::Lock()
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
LockTexture(m_impl);
return true;
}
bool NzTexture::SetAnisotropyLevel(unsigned int anistropyLevel)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (!NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter))
{
NazaraError("Anisotropic filter not supported");
return false;
}
#endif
LockTexture(m_impl);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anistropyLevel);
UnlockTexture(m_impl);
return true;
}
bool NzTexture::SetFilterMode(nzTextureFilter filter)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (filter == nzTextureFilter_Trilinear && m_impl->levelCount == 1)
{
NazaraError("Trilinear filter set wihout mipmaps");
return false;
}
#endif
LockTexture(m_impl);
GLenum target = openglTarget[m_impl->type];
switch (filter)
{
case nzTextureFilter_Bilinear:
if (m_impl->levelCount > 1)
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
else
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
case nzTextureFilter_Nearest:
if (m_impl->levelCount > 1)
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
else
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case nzTextureFilter_Trilinear:
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
NazaraError("Texture filter not handled (0x" + NzString::Number(filter, 16) + ')');
}
UnlockTexture(m_impl);
return true;
}
bool NzTexture::SetMipmapRange(nzUInt8 minLevel, nzUInt8 maxLevel)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (minLevel >= m_impl->levelCount)
{
NazaraError("Minimum level cannot be greater or equal than level count (" + NzString::Number(minLevel) + " >= " + NzString::Number(m_impl->levelCount) + ')');
return false;
}
if (maxLevel < minLevel)
{
NazaraError("Minimum level cannot be greater than maximum level (" + NzString::Number(minLevel) + " < " + NzString::Number(maxLevel) + ')');
return false;
}
#endif
LockTexture(m_impl);
glTexParameteri(openglTarget[m_impl->type], GL_TEXTURE_BASE_LEVEL, minLevel);
glTexParameteri(openglTarget[m_impl->type], GL_TEXTURE_MAX_LEVEL, std::min(m_impl->levelCount, maxLevel));
UnlockTexture(m_impl);
return true;
}
bool NzTexture::SetWrapMode(nzTextureWrap wrap)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
GLenum wrapMode;
switch (wrap)
{
case nzTextureWrap_Clamp:
wrapMode = GL_CLAMP_TO_EDGE;
break;
case nzTextureWrap_Repeat:
wrapMode = GL_REPEAT;
break;
default:
NazaraError("Texture wrap mode not handled (0x" + NzString::Number(wrap, 16) + ')');
return false;
}
LockTexture(m_impl);
GLenum target = openglTarget[m_impl->type];
switch (m_impl->type)
{
// Notez l'absence de "break" ici
case nzImageType_3D:
glTexParameteri(target, GL_TEXTURE_WRAP_R, wrapMode);
case nzImageType_2D:
case nzImageType_Cubemap:
glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
case nzImageType_1D:
glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
break;
default:
break;
}
UnlockTexture(m_impl);
return true;
}
bool NzTexture::Update(const NzImage& image, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
return Update(image.GetConstPixels(level), level);
}
bool NzTexture::Update(const NzImage& image, const NzRectui& rect, unsigned int z, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
const nzUInt8* pixels = image.GetConstPixels(level, rect.x, rect.y, z);
if (!pixels)
{
NazaraError("Failed to access image's pixels");
return false;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, image.GetWidth(level));
bool success = Update(pixels, rect, z, level);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
return success;
}
bool NzTexture::Update(const NzImage& image, const NzCubeui& cube, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
const nzUInt8* pixels = image.GetConstPixels(level, cube.x, cube.y, cube.z);
if (!pixels)
{
NazaraError("Failed to access image's pixels");
return false;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, image.GetWidth(level));
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, image.GetHeight(level));
bool success = Update(pixels, cube, level);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
return success;
}
bool NzTexture::Update(const nzUInt8* pixels, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
if (m_impl->type == nzImageType_3D)
return Update(pixels, NzCubeui(0, 0, 0, std::max(m_impl->width >> level, 1U), std::max(m_impl->height >> level, 1U), std::max(m_impl->depth >> level, 1U)), level);
else
return Update(pixels, NzRectui(0, 0, std::max(m_impl->width >> level, 1U), std::max(m_impl->height >> level, 1U)), 0, level);
}
bool NzTexture::Update(const nzUInt8* pixels, const NzRectui& rect, unsigned int z, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->isTarget)
{
NazaraError("Texture is a target, it cannot be updated");
return false;
}
if (m_impl->type == nzImageType_Cubemap)
{
NazaraError("Update is not designed for cubemaps, use UpdateFace instead");
return false;
}
if (!pixels)
{
NazaraError("Invalid pixel source");
return false;
}
if (!rect.IsValid())
{
NazaraError("Invalid rectangle");
return false;
}
#endif
unsigned int height = std::max(m_impl->height >> level, 1U);
#if NAZARA_RENDERER_SAFE
if (rect.x+rect.width > std::max(m_impl->width >> level, 1U) || rect.y+rect.height > height)
{
NazaraError("Rectangle dimensions are out of bounds");
return false;
}
if (z >= std::max(m_impl->depth >> level, 1U))
{
NazaraError("Z value exceeds depth (" + NzString::Number(z) + " >= (" + NzString::Number(m_impl->depth) + ')');
return false;
}
if (level >= m_impl->levelCount)
{
NazaraError("Level out of bounds (" + NzString::Number(level) + " >= " + NzString::Number(m_impl->levelCount) + ')');
return false;
}
#endif
OpenGLFormat format;
if (!GetOpenGLFormat(m_impl->format, &format))
{
NazaraError("Failed to get OpenGL format");
return false;
}
nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
// Inversion de la texture pour le repère d'OpenGL
NzImage mirrored;
mirrored.Create(m_impl->type, m_impl->format, rect.width, rect.height);
mirrored.Update(pixels);
if (!mirrored.FlipVertically())
NazaraWarning("Failed to flip image");
SetUnpackAlignement(bpp);
LockTexture(m_impl);
switch (m_impl->type)
{
case nzImageType_1D:
glTexSubImage1D(GL_TEXTURE_1D, level, rect.x, rect.width, format.dataFormat, format.dataType, mirrored.GetConstPixels());
break;
case nzImageType_2D:
glTexSubImage2D(GL_TEXTURE_2D, level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
break;
case nzImageType_3D:
glTexSubImage3D(GL_TEXTURE_3D, level, rect.x, height-rect.height-rect.y, z, rect.width, rect.height, 1, format.dataFormat, format.dataType, mirrored.GetConstPixels());
break;
default:
NazaraInternalError("Image type not handled (0x" + NzString::Number(m_impl->type, 16) + ')');
}
UnlockTexture(m_impl);
return true;
}
bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->isTarget)
{
NazaraError("Texture is a target, it cannot be updated");
return false;
}
if (m_impl->type == nzImageType_Cubemap)
{
NazaraError("Update is not designed for cubemaps, use UpdateFace instead");
return false;
}
if (!pixels)
{
NazaraError("Invalid pixel source");
return false;
}
if (!cube.IsValid())
{
NazaraError("Invalid rectangle");
return false;
}
#endif
unsigned int height = std::max(m_impl->height >> level, 1U);
#if NAZARA_RENDERER_SAFE
if (cube.x+cube.width > std::max(m_impl->width >> level, 1U) ||
cube.y+cube.height > height ||
cube.z+cube.depth > std::max(m_impl->depth >> level, 1U))
{
NazaraError("Cube dimensions are out of bounds");
return false;
}
if (level >= m_impl->levelCount)
{
NazaraError("Level out of bounds (" + NzString::Number(level) + " >= " + NzString::Number(m_impl->levelCount) + ')');
return false;
}
#endif
OpenGLFormat format;
if (!GetOpenGLFormat(m_impl->format, &format))
{
NazaraError("Failed to get OpenGL format");
return false;
}
nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
// Inversion de la texture pour le repère d'OpenGL
unsigned int size = cube.width*cube.height*cube.depth*bpp;
nzUInt8* mirrored = new nzUInt8[size];
if (!NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_impl->format, cube.width, cube.height, cube.depth, pixels, mirrored))
{
NazaraWarning("Failed to flip image");
std::memcpy(mirrored, pixels, size);
}
SetUnpackAlignement(bpp);
LockTexture(m_impl);
switch (m_impl->type)
{
case nzImageType_1D:
glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored);
break;
case nzImageType_2D:
glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
break;
case nzImageType_3D:
glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
break;
default:
NazaraInternalError("Image type not handled (0x" + NzString::Number(m_impl->type, 16) + ')');
}
UnlockTexture(m_impl);
delete[] mirrored;
return true;
}
bool NzTexture::UpdateFace(nzCubemapFace face, const NzImage& image, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
return UpdateFace(face, image.GetConstPixels(level), NzRectui(0, 0, image.GetWidth(), image.GetHeight()), level);
}
bool NzTexture::UpdateFace(nzCubemapFace face, const NzImage& image, const NzRectui& rect, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, image.GetWidth(level));
bool success = UpdateFace(face, image.GetConstPixels(level), rect, level);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
return success;
}
bool NzTexture::UpdateFace(nzCubemapFace face, const nzUInt8* pixels, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
#endif
return UpdateFace(face, pixels, NzRectui(0, 0, m_impl->width, m_impl->height), level);
}
bool NzTexture::UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRectui& rect, nzUInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->isTarget)
{
NazaraError("Texture is a target, it cannot be updated");
return false;
}
if (m_impl->type != nzImageType_Cubemap)
{
NazaraError("UpdateFace is designed for cubemaps, use Update instead");
return false;
}
if (!pixels)
{
NazaraError("Invalid pixel source");
return false;
}
if (!rect.IsValid())
{
NazaraError("Invalid rectangle");
return false;
}
#endif
unsigned int height = std::max(m_impl->height >> level, 1U);
#if NAZARA_RENDERER_SAFE
if (rect.x+rect.width > std::max(m_impl->width >> level, 1U) || rect.y+rect.height > height)
{
NazaraError("Rectangle dimensions are out of bounds");
return false;
}
if (level >= m_impl->levelCount)
{
NazaraError("Level out of bounds (" + NzString::Number(level) + " >= " + NzString::Number(m_impl->levelCount) + ')');
return false;
}
#endif
OpenGLFormat format;
if (!GetOpenGLFormat(m_impl->format, &format))
{
NazaraError("Failed to get OpenGL format");
return false;
}
nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
// Inversion de la texture pour le repère d'OpenGL
unsigned int size = rect.width*rect.height*bpp;
nzUInt8* mirrored = new nzUInt8[size];
if (!NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_impl->format, rect.width, rect.height, 1, pixels, mirrored))
{
NazaraWarning("Failed to flip image");
std::memcpy(mirrored, pixels, size);
}
SetUnpackAlignement(bpp);
LockTexture(m_impl);
glTexSubImage2D(cubemapFace[face], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored);
UnlockTexture(m_impl);
return true;
}
void NzTexture::Unlock()
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraError("Texture must be valid");
return;
}
#endif
UnlockTexture(m_impl);
}
unsigned int NzTexture::GetValidSize(unsigned int size)
{
if (NazaraRenderer->HasCapability(nzRendererCap_TextureNPOT))
return size;
else
{
unsigned int pot = 1;
while (pot < size)
pot <<= 1;
return pot;
}
}
bool NzTexture::IsFormatSupported(nzPixelFormat format)
{
switch (format)
{
// Formats de base
case nzPixelFormat_BGR8:
case nzPixelFormat_BGRA8:
case nzPixelFormat_RGB8:
case nzPixelFormat_RGBA8:
return true;
// Packed formats supportés depuis OpenGL 1.2
case nzPixelFormat_RGB5A1:
case nzPixelFormat_RGBA4:
return true;
// Dépréciés depuis OpenGL 3 (FIXME: Il doit bien exister des remplaçants ..)
case nzPixelFormat_L8:
case nzPixelFormat_LA8:
return false;
case nzPixelFormat_DXT1:
case nzPixelFormat_DXT3:
case nzPixelFormat_DXT5:
{
static const bool supported = NzOpenGL::IsSupported(NzOpenGL::TextureCompression_s3tc);
return supported;
}
case nzPixelFormat_Undefined:
break;
}
NazaraError("Invalid pixel format");
return false;
}
bool NzTexture::IsTypeSupported(nzImageType type)
{
switch (type)
{
case nzImageType_1D:
case nzImageType_2D:
case nzImageType_3D:
case nzImageType_Cubemap:
return true; // Tous supportés nativement dans OpenGL 2
default:
return false;
}
}
void NzTexture::SetTarget(bool isTarget)
{
#if NAZARA_RENDERER_SAFE
if (!IsValid())
{
NazaraInternalError("Texture must be valid");
return;
}
#endif
m_impl->isTarget = isTarget;
}