NazaraEngine/src/ShaderNode/DataModels/FloatValue.hpp

46 lines
1.2 KiB
C++

#pragma once
#ifndef NAZARA_SHADERNODES_FLOATVALUE_HPP
#define NAZARA_SHADERNODES_FLOATVALUE_HPP
#include <QtGui/QImage>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <array>
class FloatValue : public ShaderNode
{
public:
FloatValue(ShaderGraph& graph);
~FloatValue() = default;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderAst::ExpressionPtr GetExpression(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
QColor ToColor() const;
void restore(const QJsonObject& data) override;
QJsonObject save() const override;
float m_value;
};
#include <ShaderNode/DataModels/FloatValue.inl>
#endif