NazaraEngine/build/scripts/actions/encodeshaders.lua

43 lines
1.1 KiB
Lua

function encodeShaders()
local targets = os.matchdirs("../src/Nazara/Renderer/Shaders/*")
for k, targetPath in pairs(targets) do
local shaders = os.matchfiles(targetPath .. "/*")
for k, filePath in pairs(shaders) do
local ext = filePath:sub(-5)
if (ext == ".frag" or ext == ".geom" or ext == ".vert") then
local shader, err = io.open(filePath, "rb")
if (not shader) then
error("Failed to read shader file: " .. err)
end
local header, err = io.open(filePath .. ".h", "w+")
if (not header) then
error("Failed to create header file: " .. err)
end
local str = shader:read(64)
repeat
local l = str:len()
for i = 1, l do
local byte = str:sub(i, i):byte()
if (byte >= 128) then
byte = byte - 256
end
header:write(string.format("%d,", byte))
end
str = shader:read(64)
until (not str)
header:close()
end
end
end
end
newaction
{
trigger = "encodeshaders",
description = "Generate a includable header version of shaders",
execute = encodeShaders
}