NazaraEngine/include/Nazara/Renderer/ShaderSerializer.inl

112 lines
2.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderSerializer.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
template<typename T>
void ShaderSerializerBase::Container(T& container)
{
bool isWriting = IsWriting();
UInt32 size;
if (isWriting)
size = UInt32(container.size());
Value(size);
if (!isWriting)
container.resize(size);
}
template<typename T>
void ShaderSerializerBase::Enum(T& enumVal)
{
bool isWriting = IsWriting();
UInt32 value;
if (isWriting)
value = static_cast<UInt32>(enumVal);
Value(value);
if (!isWriting)
enumVal = static_cast<T>(value);
}
template<typename T>
void ShaderSerializerBase::OptVal(std::optional<T>& optVal)
{
bool isWriting = IsWriting();
bool hasValue;
if (isWriting)
hasValue = optVal.has_value();
Value(hasValue);
if (!isWriting && hasValue)
optVal.emplace();
if (optVal.has_value())
Value(optVal.value());
}
template<typename T>
void ShaderSerializerBase::Node(std::shared_ptr<T>& node)
{
bool isWriting = IsWriting();
ShaderNodes::NodePtr value;
if (isWriting)
value = node;
Node(value);
if (!isWriting)
node = std::static_pointer_cast<T>(value);
}
template<typename T>
void ShaderSerializerBase::Variable(std::shared_ptr<T>& var)
{
bool isWriting = IsWriting();
ShaderNodes::VariablePtr value;
if (isWriting)
value = var;
Variable(value);
if (!isWriting)
var = std::static_pointer_cast<T>(value);
}
inline void ShaderSerializerBase::Value(std::size_t& val)
{
bool isWriting = IsWriting();
UInt32 value;
if (isWriting)
value = static_cast<UInt32>(val);
Value(value);
if (!isWriting)
val = static_cast<std::size_t>(value);
}
inline ShaderSerializer::ShaderSerializer(ByteArray& byteArray) :
m_byteArray(byteArray),
m_stream(&m_byteArray, OpenModeFlags(OpenMode_WriteOnly))
{
}
inline ShaderUnserializer::ShaderUnserializer(const ByteArray& byteArray) :
m_byteArray(byteArray),
m_stream(const_cast<ByteArray*>(&m_byteArray), OpenModeFlags(OpenMode_ReadOnly))
{
}
}
#include <Nazara/Renderer/DebugOff.hpp>