48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
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#define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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namespace Nz
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{
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class AbstractRenderQueue;
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struct SceneData;
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class NAZARA_GRAPHICS_API AbstractRenderTechnique
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{
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public:
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AbstractRenderTechnique();
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AbstractRenderTechnique(const AbstractRenderTechnique&) = delete;
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AbstractRenderTechnique(AbstractRenderTechnique&&) = default;
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virtual ~AbstractRenderTechnique();
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virtual void Clear(const SceneData& sceneData) const = 0;
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virtual bool Draw(const SceneData& sceneData) const = 0;
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virtual void EnableInstancing(bool instancing);
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virtual String GetName() const;
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virtual AbstractRenderQueue* GetRenderQueue() = 0;
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virtual RenderTechniqueType GetType() const = 0;
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virtual bool IsInstancingEnabled() const;
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AbstractRenderTechnique& operator=(const AbstractRenderTechnique&) = delete;
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AbstractRenderTechnique& operator=(AbstractRenderTechnique&&) = default;
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protected:
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bool m_instancingEnabled;
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};
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}
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#endif // NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
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