NazaraEngine/include/Nazara/Graphics/AbstractViewer.hpp

49 lines
1.5 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ABSTRACTVIEWER_HPP
#define NAZARA_ABSTRACTVIEWER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
namespace Nz
{
class RenderTarget;
class NAZARA_GRAPHICS_API AbstractViewer
{
public:
AbstractViewer() = default;
AbstractViewer(const AbstractViewer&) = default;
AbstractViewer(AbstractViewer&&) noexcept = default;
virtual ~AbstractViewer();
virtual void ApplyView() const = 0;
virtual float GetAspectRatio() const = 0;
virtual Vector3f GetEyePosition() const = 0;
virtual Vector3f GetForward() const = 0;
virtual const Frustumf& GetFrustum() const = 0;
virtual const Matrix4f& GetProjectionMatrix() const = 0;
virtual Nz::ProjectionType GetProjectionType() const = 0;
virtual const RenderTarget* GetTarget() const = 0;
virtual const Matrix4f& GetViewMatrix() const = 0;
virtual const Recti& GetViewport() const = 0;
virtual float GetZFar() const = 0;
virtual float GetZNear() const = 0;
AbstractViewer& operator=(const AbstractViewer&) = default;
AbstractViewer& operator=(AbstractViewer&&) noexcept = default;
};
}
#endif // NAZARA_ABSTRACTVIEWER_HPP