87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_MODEL_HPP
|
|
#define NAZARA_MODEL_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Core/Resource.hpp>
|
|
#include <Nazara/Core/ResourceLoader.hpp>
|
|
#include <Nazara/Core/ResourceParameters.hpp>
|
|
#include <Nazara/Math/Rect.hpp>
|
|
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
|
#include <Nazara/Graphics/Material.hpp>
|
|
#include <Nazara/Utility/Mesh.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
struct NAZARA_GRAPHICS_API ModelParameters : ResourceParameters
|
|
{
|
|
ModelParameters();
|
|
|
|
bool loadMaterials = true;
|
|
MaterialParams material;
|
|
MeshParams mesh;
|
|
|
|
bool IsValid() const;
|
|
};
|
|
|
|
class Model;
|
|
|
|
using ModelConstRef = ObjectRef<const Model>;
|
|
using ModelLoader = ResourceLoader<Model, ModelParameters>;
|
|
using ModelRef = ObjectRef<Model>;
|
|
|
|
class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
|
|
{
|
|
friend ModelLoader;
|
|
|
|
public:
|
|
inline Model();
|
|
Model(const Model& model);
|
|
Model(Model&& model) = delete;
|
|
virtual ~Model();
|
|
|
|
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
|
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
|
|
|
|
using InstancedRenderable::GetMaterial;
|
|
const MaterialRef& GetMaterial(const String& subMeshName) const;
|
|
const MaterialRef& GetMaterial(std::size_t skinIndex, const String& subMeshName) const;
|
|
Mesh* GetMesh() const;
|
|
|
|
virtual bool IsAnimated() const;
|
|
|
|
bool LoadFromFile(const String& filePath, const ModelParameters& params = ModelParameters());
|
|
bool LoadFromMemory(const void* data, std::size_t size, const ModelParameters& params = ModelParameters());
|
|
bool LoadFromStream(Stream& stream, const ModelParameters& params = ModelParameters());
|
|
|
|
using InstancedRenderable::SetMaterial;
|
|
bool SetMaterial(const String& subMeshName, MaterialRef material);
|
|
bool SetMaterial(std::size_t skinIndex, const String& subMeshName, MaterialRef material);
|
|
|
|
virtual void SetMesh(Mesh* mesh);
|
|
|
|
Model& operator=(const Model& node) = default;
|
|
Model& operator=(Model&& node) = delete;
|
|
|
|
template<typename... Args> static ModelRef New(Args&&... args);
|
|
|
|
protected:
|
|
void MakeBoundingVolume() const override;
|
|
|
|
MeshRef m_mesh;
|
|
|
|
NazaraSlot(Mesh, OnMeshInvalidateAABB, m_meshAABBInvalidationSlot);
|
|
|
|
static ModelLoader::LoaderList s_loaders;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/Graphics/Model.inl>
|
|
|
|
#endif // NAZARA_MODEL_HPP
|