NazaraEngine/src/Nazara/Graphics/GuillotineTextureAtlas.cpp

71 lines
1.7 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \ingroup graphics
* \class Nz::GuillotineTextureAtlas
* \brief Graphics class that represents an atlas texture for guillotine
*/
/*!
* \brief Gets the underlying data storage
* \return Value of the enumeration of the underlying data storage
*/
UInt32 GuillotineTextureAtlas::GetStorage() const
{
return DataStorage_Hardware;
}
/*!
* \brief Resizes the image
* \return Updated texture
*
* \param oldImage Old image to resize
* \param size New image size
*
* \remark Produces a NazaraError if resize failed
*/
AbstractImage* GuillotineTextureAtlas::ResizeImage(AbstractImage* oldImage, const Vector2ui& size) const
{
std::unique_ptr<Texture> newTexture(new Texture);
if (newTexture->Create(ImageType_2D, PixelFormatType_A8, size.x, size.y, 1))
{
if (oldImage)
{
Texture* oldTexture = static_cast<Texture*>(oldImage);
// Copy of old data
///TODO: Copy from texture to texture
Image image;
if (!oldTexture->Download(&image))
{
NazaraError("Failed to download old texture");
return nullptr;
}
if (!newTexture->Update(image, Rectui(0, 0, image.GetWidth(), image.GetHeight())))
{
NazaraError("Failed to update texture");
return nullptr;
}
}
return newTexture.release();
}
else
{
// If we are here, it is that the size is too big for the graphic card or we don't have enough
return nullptr;
}
}
}