NazaraEngine/tests/SDK/NDK/EntityOwner.cpp

109 lines
2.1 KiB
C++

#include <NDK/EntityOwner.hpp>
#include <NDK/World.hpp>
#include <Catch/catch.hpp>
SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
{
GIVEN("A world & an entity")
{
Ndk::World world(false);
Ndk::EntityHandle entity = world.CreateEntity();
WHEN("We set the ownership of the entity to our owner")
{
THEN("Entity is still valid")
{
REQUIRE(entity.IsValid());
Ndk::EntityOwner entityOwner(entity);
world.Refresh();
CHECK(entity.IsValid());
}
THEN("Moving an entity owner by constructor works")
{
REQUIRE(entity.IsValid());
Ndk::EntityOwner entityOwner(entity);
Ndk::EntityOwner entityOwner2(std::move(entityOwner));
entityOwner.Reset();
world.Refresh();
CHECK(entity.IsValid());
entityOwner2.Reset();
world.Refresh();
CHECK(!entity.IsValid());
}
THEN("Moving an entity owner by operator= works")
{
REQUIRE(entity.IsValid());
Ndk::EntityOwner entityOwner(entity);
Ndk::EntityOwner entityOwner2;
entityOwner2 = std::move(entityOwner);
entityOwner.Reset();
world.Refresh();
CHECK(entity.IsValid());
entityOwner2.Reset();
world.Refresh();
CHECK(!entity.IsValid());
}
THEN("Destroying an entity owner destroys its entity")
{
REQUIRE(entity.IsValid());
{
Ndk::EntityOwner entityOwner(entity);
}
world.Refresh();
CHECK(!entity.IsValid());
}
THEN("Resetting an entity owner destroys its entity")
{
REQUIRE(entity.IsValid());
Ndk::EntityOwner entityOwner(entity);
entityOwner.Reset();
world.Refresh();
CHECK(!entity.IsValid());
}
THEN("Assigning another entity destroys the first entity")
{
REQUIRE(entity.IsValid());
Ndk::EntityOwner entityOwner(entity);
entityOwner = world.CreateEntity();
world.Refresh();
CHECK(!entity.IsValid());
}
THEN("Moving another entity destroys the first entity")
{
REQUIRE(entity.IsValid());
Ndk::EntityOwner entityOwner(entity);
Ndk::EntityHandle entity2 = world.CreateEntity();
entityOwner = std::move(entity2);
world.Refresh();
CHECK(!entity.IsValid());
}
}
}
}