285 lines
6.7 KiB
C++
285 lines
6.7 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include "PhysicsComponent2D.hpp"
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namespace Ndk
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{
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/*!
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* \brief Constructs a PhysicsComponent2D object by copy semantic
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*
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* \param physics PhysicsComponent2D to copy
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*/
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inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
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{
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// No copy of physical object (because we only create it when attached to an entity)
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NazaraUnused(physics);
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}
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/*!
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* \brief Applies a physics force to the entity
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*
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* \param force Force to apply on the entity
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* \param coordSys System coordinates to consider
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->AddForce(force, coordSys);
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}
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/*!
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* \brief Applies a physics force to the entity
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*
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* \param force Force to apply on the entity
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* \param point Point where to apply the force
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* \param coordSys System coordinates to consider
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->AddForce(force, point, coordSys);
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}
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/*!
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* \brief Applies a torque to the entity
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*
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* \param torque Torque to apply on the entity
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::AddTorque(float torque)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->AddTorque(torque);
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}
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/*!
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* \brief Gets the AABB of the physics object
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* \return AABB of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline Nz::Rectf PhysicsComponent2D::GetAABB() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetAABB();
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}
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/*!
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* \brief Gets the angular velocity of the physics object
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* \return Angular velocity of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline float PhysicsComponent2D::GetAngularVelocity() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetAngularVelocity();
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}
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/*!
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* \brief Gets the gravity center of the physics object
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* \return Gravity center of the object
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*
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* \param coordSys System coordinates to consider
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline Nz::Vector2f PhysicsComponent2D::GetCenterOfGravity(Nz::CoordSys coordSys) const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetCenterOfGravity(coordSys);
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}
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/*!
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* \brief Gets the mass of the physics object
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* \return Mass of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline float PhysicsComponent2D::GetMass() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetMass();
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}
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/*!
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* \brief Gets the position of the physics object
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* \return Position of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline Nz::Vector2f PhysicsComponent2D::GetPosition() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetPosition();
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}
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/*!
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* \brief Gets the rotation of the physics object
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* \return Rotation of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline float PhysicsComponent2D::GetRotation() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetRotation();
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}
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/*!
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* \brief Gets the velocity of the physics object
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* \return Velocity of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline Nz::Vector2f PhysicsComponent2D::GetVelocity() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->GetVelocity();
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}
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/*!
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* \brief Checks whether the entity is currently sleeping
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* \return true If it is the case
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline bool PhysicsComponent2D::IsSleeping() const
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{
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NazaraAssert(m_object, "Invalid physics object");
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return m_object->IsSleeping();
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}
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/*!
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* \brief Sets the angular velocity of the physics object
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*
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* \param angularVelocity Angular velocity of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetAngularVelocity(angularVelocity);
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}
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/*!
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* \brief Sets the mass of the physics object
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*
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* \param mass Mass of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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* \remark Produces a NazaraAssert if the mass is negative
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*/
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inline void PhysicsComponent2D::SetMass(float mass)
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{
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NazaraAssert(m_object, "Invalid physics object");
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NazaraAssert(mass > 0.f, "Mass should be positive");
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m_object->SetMass(mass);
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}
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/*!
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* \brief Sets the gravity center of the physics object
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*
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* \param center Gravity center of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetMassCenter(center);
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}
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/*!
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* \brief Sets the position of the physics object
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*
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* \param position Position of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetPosition(position);
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}
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/*!
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* \brief Sets the rotation of the physics object
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*
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* \param rotation Rotation of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetRotation(float rotation)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetRotation(rotation);
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}
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/*!
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* \brief Sets the velocity of the physics object
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*
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* \param velocity Velocity of the object
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*
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* \remark Produces a NazaraAssert if the physics object is invalid
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*/
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inline void PhysicsComponent2D::SetVelocity(const Nz::Vector2f& velocity)
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{
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NazaraAssert(m_object, "Invalid physics object");
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m_object->SetVelocity(velocity);
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}
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/*!
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* \brief Gets the underlying physics object
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* \return A reference to the physics object
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*/
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inline Nz::RigidBody2D& PhysicsComponent2D::GetRigidBody()
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{
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return *m_object.get();
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}
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}
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