47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/UdpSocket.hpp>
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#include <Nazara/Network/NetPacket.hpp>
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#include <Catch/catch.hpp>
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#include <random>
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SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
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{
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GIVEN("Two UdpSocket, one client, one server")
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{
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std::random_device rd;
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std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
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Nz::UInt16 port = dis(rd);
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Nz::UdpSocket server(Nz::NetProtocol_IPv4);
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REQUIRE(server.Bind(port) == Nz::SocketState_Bound);
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Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
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REQUIRE(serverIP.IsValid());
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Nz::UdpSocket client(Nz::NetProtocol_IPv4);
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REQUIRE(client.Bind(port + 1) == Nz::SocketState_Bound);
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Nz::IpAddress clientIP = client.GetBoundAddress();
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REQUIRE(clientIP.IsValid());
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WHEN("We send data from client")
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{
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Nz::NetPacket packet(1);
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Nz::Vector3f vector123(1.f, 2.f, 3.f);
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packet << vector123;
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REQUIRE(client.SendPacket(serverIP, packet));
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THEN("We should get it on the server")
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{
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Nz::NetPacket resultPacket;
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Nz::IpAddress fromIp;
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REQUIRE(server.ReceivePacket(&resultPacket, &fromIp));
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Nz::Vector3f result;
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resultPacket >> result;
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REQUIRE(result == vector123);
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}
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}
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}
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}
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