273 lines
6.0 KiB
C++
273 lines
6.0 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Billboard.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \brief Constructs a Billboard object by default
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*/
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inline Billboard::Billboard()
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{
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ResetMaterials(1);
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SetColor(Color::White);
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SetDefaultMaterial();
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SetRotation(0.f);
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SetSize(64.f, 64.f);
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}
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/*!
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* \brief Constructs a Billboard object with a reference to a material
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*
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* \param material Reference to a material
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*/
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inline Billboard::Billboard(MaterialRef material)
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{
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ResetMaterials(1);
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SetColor(Color::White);
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SetMaterial(std::move(material), true);
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SetRotation(0.f);
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SetSize(64.f, 64.f);
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}
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/*!
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* \brief Constructs a Billboard object with a pointer to a texture
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*
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* \param texture Pointer to a texture
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*/
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inline Billboard::Billboard(Texture* texture)
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{
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ResetMaterials(1);
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SetColor(Color::White);
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SetRotation(0.f);
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SetSize(64.f, 64.f);
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SetTexture(texture, true);
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}
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/*!
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* \brief Constructs a Billboard object by assignation
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*
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* \param billboard Billboard to copy into this
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*/
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inline Billboard::Billboard(const Billboard& billboard) :
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InstancedRenderable(billboard),
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m_color(billboard.m_color),
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m_sinCos(billboard.m_sinCos),
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m_size(billboard.m_size),
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m_rotation(billboard.m_rotation)
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{
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}
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/*!
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* \brief Gets the color of the billboard
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* \return Current color
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*/
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inline const Color& Billboard::GetColor() const
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{
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return m_color;
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}
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/*!
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* \brief Gets the rotation of the billboard
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* \return Current rotation
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*/
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inline const RadianAnglef& Billboard::GetRotation() const
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{
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return m_rotation;
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}
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/*!
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* \brief Gets the size of the billboard
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* \return Current size
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*/
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inline const Vector2f& Billboard::GetSize() const
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{
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return m_size;
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}
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/*!
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* \brief Sets the color of the billboard
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*
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* \param color Color for the billboard
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*/
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inline void Billboard::SetColor(const Color& color)
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{
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m_color = color;
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}
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/*!
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* \brief Sets the default material of the billboard (just default material)
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*/
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inline void Billboard::SetDefaultMaterial()
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{
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MaterialRef material = Material::New();
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material->EnableFaceCulling(true);
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SetMaterial(std::move(material));
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}
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/*!
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* \brief Sets the material of the billboard
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*
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* \param material Material for the billboard
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* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
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*/
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inline void Billboard::SetMaterial(MaterialRef material, bool resizeBillboard)
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{
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SetMaterial(GetSkin(), std::move(material), resizeBillboard);
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}
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/*!
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* \brief Sets the material of the billboard
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*
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* \param skinIndex Skin index to change
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* \param material Material for the billboard
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* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
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*/
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inline void Billboard::SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeBillboard)
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{
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InstancedRenderable::SetMaterial(skinIndex, 0, std::move(material));
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if (resizeBillboard)
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{
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if (const MaterialRef& newMat = GetMaterial())
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{
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const TextureRef& diffuseMap = newMat->GetDiffuseMap();
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if (diffuseMap && diffuseMap->IsValid())
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SetSize(Vector2f(Vector2ui(diffuseMap->GetSize())));
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}
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}
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}
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/*!
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* \brief Sets the rotation of the billboard
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*
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* \param rotation Rotation for the billboard
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*/
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inline void Billboard::SetRotation(const RadianAnglef& rotation)
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{
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m_rotation = rotation;
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auto sincos = rotation.GetSinCos();
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m_sinCos.Set(sincos.first, sincos.second);
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}
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/*!
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* \brief Sets the size of the billboard
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*
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* \param size Size for the billboard
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*/
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inline void Billboard::SetSize(const Vector2f& size)
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{
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m_size = size;
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// We invalidate the bounding volume
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InvalidateBoundingVolume();
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}
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/*!
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* \brief Sets the size of the billboard
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*
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* \param sizeX Size in X for the billboard
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* \param sizeY Size in Y for the billboard
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*/
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inline void Billboard::SetSize(float sizeX, float sizeY)
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{
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SetSize(Vector2f(sizeX, sizeY));
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}
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/*!
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* \brief Sets the texture of the billboard
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*
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* \param texture Texture for the billboard
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* \param resizeBillboard Should billboard be resized to the texture size
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*/
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inline void Billboard::SetTexture(TextureRef texture, bool resizeBillboard)
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{
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SetTexture(GetSkin(), std::move(texture), resizeBillboard);
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}
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/*!
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* \brief Sets the texture of the billboard for a specific index
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*
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* This function changes the diffuse map of the material associated with the specified skin index
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*
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* \param skinIndex Skin index to change
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* \param texture Texture for the billboard
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* \param resizeBillboard Should billboard be resized to the texture size
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*/
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inline void Billboard::SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeBillboard)
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{
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if (resizeBillboard && texture && texture->IsValid())
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SetSize(Vector2f(Vector2ui(texture->GetSize())));
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const MaterialRef& material = GetMaterial(skinIndex);
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if (material->GetReferenceCount() > 1)
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{
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MaterialRef newMat = Material::New(*material); // Copy
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newMat->SetDiffuseMap(std::move(texture));
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SetMaterial(skinIndex, std::move(newMat));
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}
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else
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material->SetDiffuseMap(std::move(texture));
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}
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/*!
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* \brief Sets the current billboard with the content of the other one
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* \return A reference to this
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*
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* \param billboard The other Billboard
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*/
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inline Billboard& Billboard::operator=(const Billboard& billboard)
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{
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InstancedRenderable::operator=(billboard);
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m_color = billboard.m_color;
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m_size = billboard.m_size;
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InvalidateBoundingVolume();
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return *this;
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}
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/*!
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* \brief Creates a new billboard from the arguments
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* \return A reference to the newly created billboard
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*
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* \param args Arguments for the billboard
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*/
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template<typename... Args>
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BillboardRef Billboard::New(Args&&... args)
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{
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std::unique_ptr<Billboard> object(new Billboard(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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