NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.inl

42 lines
1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const RenderPipelineLayoutInfo& OpenGLRenderPipelineLayout::GetLayoutInfo() const
{
return m_layoutInfo;
}
inline std::size_t OpenGLRenderPipelineLayout::GetTextureDescriptorCount() const
{
return m_textureDescriptorCount;
}
inline std::size_t OpenGLRenderPipelineLayout::GetUniformBufferDescriptorCount() const
{
return m_uniformBufferDescriptorCount;
}
inline void OpenGLRenderPipelineLayout::TryToShrink()
{
std::size_t poolCount = m_descriptorPools.size();
if (poolCount >= 2 && m_descriptorPools.back().freeBindings.TestAll())
{
for (std::size_t i = poolCount - 1; i > 0; ++i)
{
if (m_descriptorPools[i].freeBindings.TestAll())
poolCount--;
}
m_descriptorPools.resize(poolCount);
}
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>