NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Context.inl

90 lines
2.0 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline Context::Context(const OpenGLDevice* device) :
m_vaoCache(*this),
m_device(device)
{
}
inline const OpenGLDevice* Context::GetDevice() const
{
return m_device;
}
inline ExtensionStatus Context::GetExtensionStatus(Extension extension) const
{
return m_extensionStatus[UnderlyingCast(extension)];
}
inline const OpenGLVaoCache& Context::GetVaoCache() const
{
return m_vaoCache;
}
inline const ContextParams& Context::GetParams() const
{
return m_params;
}
inline bool Context::IsExtensionSupported(Extension extension) const
{
return GetExtensionStatus(extension) != ExtensionStatus::NotSupported;
}
inline bool Context::IsExtensionSupported(const std::string& extension) const
{
return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
}
inline void Context::NotifyBufferDestruction(GLuint buffer) const
{
for (GLuint& boundBuffer : m_state.bufferTargets)
{
if (boundBuffer == buffer)
boundBuffer = 0;
}
}
inline void Context::NotifyProgramDestruction(GLuint program) const
{
if (m_state.boundProgram == program)
m_state.boundProgram = 0;
}
inline void Context::NotifySamplerDestruction(GLuint sampler) const
{
for (auto& unit : m_state.textureUnits)
{
if (unit.sampler == sampler)
unit.sampler = 0;
}
}
inline void Context::NotifyTextureDestruction(GLuint texture) const
{
for (auto& unit : m_state.textureUnits)
{
for (GLuint& boundTexture : unit.textureTargets)
{
if (boundTexture == texture)
boundTexture = 0;
}
}
}
inline void Context::NotifyVertexArrayDestruction(GLuint vao) const
{
if (m_state.boundVertexArray == vao)
m_state.boundVertexArray = 0;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>