NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Program.hpp

45 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
#define NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz::GL
{
class Program : public DeviceObject<Program, GL_PROGRAM>
{
friend DeviceObject;
public:
Program() = default;
Program(const Program&) = delete;
Program(Program&&) noexcept = default;
~Program() = default;
inline void AttachShader(GLuint shader);
inline bool GetLinkStatus(std::string* error = nullptr);
inline void Link();
Program& operator=(const Program&) = delete;
Program& operator=(Program&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Program.inl>
#endif