39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP
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#define NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanCommandPool final : public CommandPool
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{
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public:
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inline VulkanCommandPool(Vk::Device& device, QueueType queueType);
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inline VulkanCommandPool(Vk::Device& device, UInt32 queueFamilyIndex);
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VulkanCommandPool(const VulkanCommandPool&) = delete;
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VulkanCommandPool(VulkanCommandPool&&) noexcept = default;
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~VulkanCommandPool() = default;
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std::unique_ptr<CommandBuffer> BuildCommandBuffer(const std::function<void(CommandBufferBuilder& builder)>& callback) override;
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VulkanCommandPool& operator=(const VulkanCommandPool&) = delete;
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VulkanCommandPool& operator=(VulkanCommandPool&&) = delete;
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private:
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Vk::CommandPool m_commandPool;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanCommandPool.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANCOMMANDPOOL_HPP
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