NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp

54 lines
1.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_GLDEVICEOBJECT_HPP
#define NAZARA_OPENGLRENDERER_GLDEVICEOBJECT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <string>
namespace Nz::GL
{
template<typename C, GLenum ObjectType, typename... CreateArgs>
class DeviceObject
{
public:
DeviceObject() = default;
DeviceObject(OpenGLDevice& device, CreateArgs... args);
DeviceObject(const DeviceObject&) = delete;
DeviceObject(DeviceObject&& object) noexcept = default;
~DeviceObject();
bool Create(OpenGLDevice& device, CreateArgs... args);
void Destroy();
const Context& EnsureDeviceContext() const;
bool IsValid() const;
OpenGLDevice* GetDevice() const;
GLuint GetObjectId() const;
void SetDebugName(const std::string_view& name);
DeviceObject& operator=(const DeviceObject&) = delete;
DeviceObject& operator=(DeviceObject&& object) noexcept = default;
static constexpr GLuint InvalidObject = 0;
protected:
MovablePtr<OpenGLDevice> m_device;
MovableValue<GLuint> m_objectId;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.inl>
#endif