NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Program.hpp

60 lines
2.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
#define NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovableValue.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
namespace Nz::GL
{
class Program : public DeviceObject<Program, GL_PROGRAM>
{
friend DeviceObject;
public:
using DeviceObject::DeviceObject;
Program(const Program&) = delete;
Program(Program&&) noexcept = default;
~Program() = default;
inline void AttachShader(GLuint shader);
inline void Get(GLenum pname, GLint* params) const;
inline void GetActiveUniform(GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) const;
inline void GetActiveUniformBlock(GLuint uniformBlockIndex, GLenum pname, GLint* params) const;
inline std::vector<GLint> GetActiveUniformBlockUniformIndices(GLuint uniformBlockIndex) const;
inline void GetActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) const;
inline std::string GetActiveUniformBlockName(GLuint uniformBlockIndex) const;
inline std::string GetActiveUniformName(GLuint index) const;
inline std::vector<GLint> GetActiveUniforms(GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname) const;
inline void GetActiveUniforms(GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) const;
inline bool GetLinkStatus(std::string* error = nullptr) const;
inline GLuint GetUniformBlockIndex(const char* uniformBlockName) const;
inline GLuint GetUniformBlockIndex(const std::string& uniformBlockName) const;
inline GLint GetUniformLocation(const char* uniformName) const;
inline GLint GetUniformLocation(const std::string& uniformName) const;
inline void Link();
inline void Uniform(GLint uniformLocation, float value) const;
Program& operator=(const Program&) = delete;
Program& operator=(Program&&) noexcept = default;
private:
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Program.inl>
#endif