194 lines
5.8 KiB
C++
194 lines
5.8 KiB
C++
/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __DG_CONVEXHULL_4D__
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#define __DG_CONVEXHULL_4D__
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#include "dgStdafx.h"
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#include "dgList.h"
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#include "dgArray.h"
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#include "dgPlane.h"
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#include "dgVector.h"
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#include "dgMatrix.h"
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#include "dgQuaternion.h"
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class dgMemoryAllocator;
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class dgConvexHull4dAABBTreeNode;
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class dgConvexHull4dVector: public dgBigVector
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{
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public:
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void operator = (const dgBigVector& a)
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{
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m_x = a.m_x;
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m_y = a.m_y;
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m_z = a.m_z;
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m_w = a.m_w;
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m_index = 0;
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m_mark = 0;
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}
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dgInt32 m_index;
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dgInt32 m_mark;
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};
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class dgConvexHull4dTetraherum
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{
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public:
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class dgTetrahedrumFace
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{
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public:
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dgInt32 m_index[4];
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dgList<dgConvexHull4dTetraherum>::dgListNode* m_twin;
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};
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class dgTetrahedrumPlane: public dgBigVector
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{
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public:
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dgTetrahedrumPlane (const dgBigVector& p0, const dgBigVector& p1, const dgBigVector& p2, const dgBigVector& p3);
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dgFloat64 Evalue (const dgBigVector& point) const;
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dgFloat64 m_dist;
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};
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dgConvexHull4dTetraherum();
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dgTetrahedrumPlane GetPlaneEquation (const dgConvexHull4dVector* const points) const;
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dgFloat64 GetTetraVolume (const dgConvexHull4dVector* const pointArray) const;
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dgBigVector CircumSphereCenter (const dgConvexHull4dVector* const pointArray) const;
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dgFloat64 Evalue (const dgConvexHull4dVector* const pointArray, const dgBigVector& point) const;
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dgInt32 GetMark() const { return m_mark; }
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void SetMark(dgInt32 mark) { m_mark = mark; }
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private:
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void Init (const dgConvexHull4dVector* const points, dgInt32 v0, dgInt32 v1, dgInt32 v2, dgInt32 v3);
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public:
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dgTetrahedrumFace m_faces[4];
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dgInt32 m_mark;
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dgInt32 m_uniqueID;
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#ifdef _DEBUG
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dgInt32 m_debugID;
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#endif
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friend class dgConvexHull4d;
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friend class dgDelaunayTetrahedralization;
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};
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class dgConvexHull4d: public dgList<dgConvexHull4dTetraherum>
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{
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public:
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dgConvexHull4d(dgMemoryAllocator* const allocator, const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, dgFloat64 distTol);
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virtual ~dgConvexHull4d();
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dgInt32 GetVertexCount() const;
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dgInt32 GetVertexIndex(dgInt32 i) const;
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const dgBigVector& GetVertex(dgInt32 i) const;
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const dgConvexHull4dVector* GetHullVertexArray() const;
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dgFloat64 GetTetraVolume (const dgConvexHull4dTetraherum* const tetra) const;
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dgInt32 IncMark ();
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void Save (const char* const filename) const;
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protected:
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dgConvexHull4d(dgMemoryAllocator* const allocator);
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void BuildHull (dgMemoryAllocator* const allocator, const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, dgFloat64 distTol);
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virtual dgInt32 AddVertex (const dgBigVector& vertex);
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virtual dgInt32 InitVertexArray(dgConvexHull4dVector* const points, const dgFloat64* const vertexCloud, dgInt32 strideInBytes, dgInt32 count, void* const memoryPool, dgInt32 maxMemSize);
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virtual dgListNode* AddFace (dgInt32 i0, dgInt32 i1, dgInt32 i2, dgInt32 i3);
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virtual void DeleteFace (dgListNode* const node);
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dgListNode* FindFacingNode(const dgBigVector& vertex);
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void InsertNewVertex(dgInt32 vertexIndex, dgListNode* const frontFace, dgList<dgListNode*>& deletedFaces, dgList<dgListNode*>& newFaces);
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dgInt32 SupportVertex (dgConvexHull4dAABBTreeNode** const tree, const dgConvexHull4dVector* const points, const dgBigVector& dir, const bool removeEntry = true) const;
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void CalculateConvexHull (dgConvexHull4dAABBTreeNode* vertexTree, dgConvexHull4dVector* const points, dgInt32 count, dgFloat64 distTol);
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void LinkSibling (dgListNode* node0, dgListNode* node1) const;
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bool Sanity() const;
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dgConvexHull4dAABBTreeNode* BuildTree (dgConvexHull4dAABBTreeNode* const parent, dgConvexHull4dVector* const points, dgInt32 count, dgInt32 baseIndex, dgInt8** const memoryPool, dgInt32& maxMemSize) const;
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static dgInt32 ConvexCompareVertex(const dgConvexHull4dVector* const A, const dgConvexHull4dVector* const B, void* const context);
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class dgNormalMap
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{
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public:
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dgNormalMap();
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private:
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void TessellateTriangle(dgInt32 level, const dgVector& p0, const dgVector& p1, const dgVector& p2, dgBigVector* const buffer, dgInt32& count);
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dgBigVector m_normal[1024];
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dgInt32 m_count;
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friend class dgConvexHull4d;
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};
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static const dgNormalMap& GetNormaMap();
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dgInt32 m_mark;
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dgInt32 m_count;
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dgFloat64 m_diag;
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dgArray<dgConvexHull4dVector> m_points;
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};
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inline dgInt32 dgConvexHull4d::IncMark ()
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{
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m_mark ++;
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return m_mark;
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}
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inline dgInt32 dgConvexHull4d::GetVertexCount() const
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{
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return m_count;
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}
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inline dgInt32 dgConvexHull4d::GetVertexIndex(dgInt32 index) const
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{
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dgAssert (index >= 0);
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dgAssert (index < m_count);
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return m_points[index].m_index;
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}
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inline const dgBigVector& dgConvexHull4d::GetVertex(dgInt32 index) const
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{
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dgAssert (index >= 0);
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dgAssert (index < m_count);
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return m_points[index];
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}
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inline const dgConvexHull4dVector* dgConvexHull4d::GetHullVertexArray() const
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{
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return &m_points[0];
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}
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inline dgFloat64 dgConvexHull4d::GetTetraVolume (const dgConvexHull4dTetraherum* const tetra) const
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{
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return tetra->GetTetraVolume (&m_points[0]);
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}
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#endif
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