NazaraEngine/include/Nazara/Lua/LuaClass.hpp

54 lines
1.5 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_LUACLASS_HPP
#define NAZARA_LUACLASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Lua/LuaInstance.hpp>
#include <map>
template<class T>
class NzLuaClass : public NzLuaClassImpl
{
public:
using ClassFunc = int (*)(NzLuaInstance& lua, T& instance);
using ClassIndexFunc = bool (*)(NzLuaInstance& lua, T& instance);
using ConstructorFunc = T* (*)(NzLuaInstance& lua);
using FinalizerFunc = bool (*)(NzLuaInstance& lua, T& instance);
NzLuaClass(const NzString& name);
//template<class U> void Inherit(NzLuaClass<U>& parent);
void Register(NzLuaInstance& lua);
void SetConstructor(ConstructorFunc constructor);
void SetFinalizer(FinalizerFunc finalizer);
void SetGetter(ClassIndexFunc getter);
void SetMethod(const NzString& name, ClassFunc method);
void SetSetter(ClassIndexFunc setter);
private:
static int ConstructorProxy(lua_State* state);
static int FinalizerProxy(lua_State* state);
static int GetterProxy(lua_State* state);
static int MethodProxy(lua_State* state);
static int SetterProxy(lua_State* state);
std::map<NzString, ClassFunc> m_methods;
ClassIndexFunc m_getter;
ClassIndexFunc m_setter;
ConstructorFunc m_constructor;
FinalizerFunc m_finalizer;
NzString m_name;
};
#include <Nazara/Lua/LuaClass.inl>
#endif // NAZARA_LUACLASS_HPP