NazaraEngine/include/Nazara/Renderer/RenderDevice.hpp

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902 B
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
#define NAZARA_RENDERDEVICEINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
namespace Nz
{
class Buffer;
class NAZARA_RENDERER_API RenderDevice
{
public:
RenderDevice() = default;
virtual ~RenderDevice();
virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) = 0;
virtual std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
};
}
#include <Nazara/Renderer/RenderDevice.inl>
#endif // NAZARA_RENDERDEVICEINSTANCE_HPP