NazaraEngine/src/Nazara/Graphics/RenderTexture.cpp

33 lines
1.1 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/RenderTexture.hpp>
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
RenderTexture::RenderTexture(std::shared_ptr<Texture> texture, PipelineStage targetPipelineStage, MemoryAccessFlags targetMemoryFlags, TextureLayout targetLayout) :
m_targetTexture(std::move(texture)),
m_textureSize(Vector2ui(m_targetTexture->GetSize()))
{
}
void RenderTexture::OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const
{
graph.BindAttachmentToExternalTexture(attachmentIndex, m_targetTexture);
}
void RenderTexture::OnRenderEnd(RenderFrame& /*renderFrame*/, const BakedFrameGraph& /*frameGraph*/, std::size_t /*finalAttachment*/) const
{
}
const Vector2ui& RenderTexture::GetSize() const
{
return m_textureSize;
}
}