NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/EGL/EGLContextBase.inl

26 lines
703 B
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz::GL
{
inline EGLContextBase::EGLContextBase(const OpenGLDevice* device, const EGLLoader& loader) :
Context(device),
m_loader(loader),
m_display(EGL_NO_DISPLAY),
m_surface(EGL_NO_SURFACE),
m_handle(EGL_NO_CONTEXT),
m_ownsDisplay(false)
{
}
inline bool EGLContextBase::HasPlatformExtension(std::string_view str) const
{
return m_supportedPlatformExtensions.contains(str);
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>