NazaraEngine/include/Nazara/OpenGLRenderer/Wrapper/Web/WebContext.hpp

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2.4 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_WRAPPER_WEB_WEBCONTEXT_HPP
#define NAZARA_OPENGLRENDERER_WRAPPER_WEB_WEBCONTEXT_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <NazaraUtils/StringHash.hpp>
#include <emscripten/html5.h>
#include <string>
#include <type_traits>
#include <unordered_set>
namespace Nz::GL
{
class WebLoader;
class NAZARA_OPENGLRENDERER_API WebContext : public Context
{
public:
inline WebContext(const OpenGLDevice* device, const WebLoader& loader);
WebContext(const WebContext&) = delete;
WebContext(WebContext&&) = delete;
~WebContext();
virtual bool Create(const ContextParams& params, const WebContext* shareContext = nullptr);
virtual bool Create(const ContextParams& params, WindowHandle window, const WebContext* shareContext = nullptr);
virtual void Destroy();
PresentModeFlags GetSupportedPresentModes() const override;
inline bool HasPlatformExtension(std::string_view str) const;
void SetPresentMode(PresentMode presentMode) override;
void SwapBuffers() override;
WebContext& operator=(const WebContext&) = delete;
WebContext& operator=(WebContext&&) = delete;
protected:
bool ChooseConfig(EmscriptenWebGLContextAttributes* configs, std::size_t maxConfigCount, std::size_t* configCount);
bool CreateInternal(EmscriptenWebGLContextAttributes config, const WebContext* shareContext = nullptr);
const WebLoader& m_loader;
private:
bool ImplementFallback(std::string_view function) override;
bool Activate() const override;
void Desactivate() const override;
const Loader& GetLoader() override;
bool LoadExt();
struct Fallback
{
using glClearDepthProc = void(*)(double depth);
glClearDepthProc glClearDepth;
};
Fallback fallbacks; //< m_ omitted
std::unordered_set<std::string, StringHash<>, std::equal_to<>> m_supportedPlatformExtensions;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE m_handle;
};
}
#include <Nazara/OpenGLRenderer/Wrapper/Web/WebContext.inl>
#endif // NAZARA_OPENGLRENDERER_WRAPPER_WEB_WEBCONTEXT_HPP