NazaraEngine/src/Nazara/Utility
Lynix 70ef422950 Big skeletal animation update
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp

-Animation:
Renamed Create to Create[Keyframe|Skeletal]

-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method

-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method

-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory

-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object

-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function

-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material

-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise

-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function

-Quaternion:
Added ComputeW method
Added Conjugate method

-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration

-RenderWindow:
Made CopyTo[Image|Texture] method constant

-Resource
Fixed RemoveResourceListener crash

-ResourceLoader:
Loaders are now used in a LIFO context

-Stream:
Renamed GetLine method to ReadLine

-String:
Fixed Simplified

-Utility module
Added configuration define for strict resource parsing

-VertexBuffer
Now takes a VertexDeclaration pointer

-VertexDeclaration
No longer throw an error when getting a non-existing element


Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
2012-11-21 19:20:32 +01:00
..
Debug Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Loaders Big skeletal animation update 2012-11-21 19:20:32 +01:00
Win32 Added Keyboard::GetKeyName (experimental) 2012-10-26 14:09:09 +02:00
Animation.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
AxisAlignedBox.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Buffer.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
BufferImpl.cpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Cursor.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Icon.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Image.cpp (NzImage) Fixed Convert crash and optimized Fill 2012-10-24 18:41:13 +02:00
IndexBuffer.cpp Random changes without any meaning 2012-11-08 14:24:00 +01:00
Joint.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Keyboard.cpp Added Keyboard::GetKeyName (experimental) 2012-10-26 14:09:09 +02:00
KeyframeMesh.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Mesh.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Mouse.cpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Node.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
PixelFormat.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
SkeletalMesh.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Skeleton.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
SoftwareBuffer.cpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
SoftwareBuffer.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
StaticMesh.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
SubMesh.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
Utility.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
VertexBuffer.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
VertexDeclaration.cpp Big skeletal animation update 2012-11-21 19:20:32 +01:00
VideoMode.cpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
VideoModeImpl.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Window.cpp Normalized line ending 2012-09-21 14:24:48 +02:00