Added access parameter Removed useless GetVertexCount method Former-commit-id: 670d16ed9668eb5df476a592929ed9c364b1f11a
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/VertexMapper.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/Debug.hpp>
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NzVertexMapper::NzVertexMapper(NzSubMesh* subMesh, nzBufferAccess access)
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{
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NzErrorFlags flags(nzErrorFlag_ThrowException, true);
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NzVertexBuffer* buffer = nullptr;
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switch (subMesh->GetAnimationType())
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{
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case nzAnimationType_Skeletal:
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{
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NzSkeletalMesh* skeletalMesh = static_cast<NzSkeletalMesh*>(subMesh);
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buffer = skeletalMesh->GetVertexBuffer();
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break;
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}
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case nzAnimationType_Static:
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{
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NzStaticMesh* staticMesh = static_cast<NzStaticMesh*>(subMesh);
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buffer = staticMesh->GetVertexBuffer();
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break;
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}
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}
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if (!buffer)
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{
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NazaraInternalError("Animation type not handled (0x" + NzString::Number(subMesh->GetAnimationType(), 16) + ')');
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}
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m_mapper.Map(buffer, access);
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}
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NzVertexMapper::NzVertexMapper(NzVertexBuffer* vertexBuffer, nzBufferAccess access)
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{
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NzErrorFlags flags(nzErrorFlag_ThrowException, true);
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m_mapper.Map(vertexBuffer, access);
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}
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NzVertexMapper::~NzVertexMapper() = default;
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void NzVertexMapper::Unmap()
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{
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m_mapper.Unmap();
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}
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