Files
NazaraEngine/src/Nazara/VulkanRenderer/Wrapper/CommandPool.cpp

54 lines
1.5 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
namespace Vk
{
CommandBuffer CommandPool::AllocateCommandBuffer(VkCommandBufferLevel level)
{
VkCommandBufferAllocateInfo createInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
nullptr,
m_handle,
level,
1U
};
VkCommandBuffer handle = VK_NULL_HANDLE;
m_lastErrorCode = m_device->vkAllocateCommandBuffers(*m_device, &createInfo, &handle);
return CommandBuffer(*this, handle);
}
std::vector<CommandBuffer> CommandPool::AllocateCommandBuffers(UInt32 commandBufferCount, VkCommandBufferLevel level)
{
VkCommandBufferAllocateInfo createInfo =
{
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
nullptr,
m_handle,
level,
commandBufferCount
};
std::vector<VkCommandBuffer> handles(commandBufferCount, VK_NULL_HANDLE);
m_lastErrorCode = m_device->vkAllocateCommandBuffers(*m_device, &createInfo, handles.data());
if (m_lastErrorCode != VkResult::VK_SUCCESS)
return std::vector<CommandBuffer>();
std::vector<CommandBuffer> commandBuffers;
for (UInt32 i = 0; i < commandBufferCount; ++i)
commandBuffers.emplace_back(CommandBuffer(*this, handles[i]));
return commandBuffers;
}
}
}