Files
NazaraEngine/include/Nazara/Noise/Perlin4D.hpp
Remi Beges 9fef43951b Replaced templates by float
*Since only valid template parameters were float and double, the whole
template aspect has been removed.
Double precision would only be used in extremely rare occasions
(applications needing high precision and slow performances), it is not
relevant to template the whole module for it.


Former-commit-id: fc6dd028189c608a6a7b4c312b3e5e3f53a01fd7
2012-10-27 18:59:39 +02:00

35 lines
994 B
C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PERLIN4D_HPP
#define PERLIN4D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Noise/NoiseBase.hpp>
#include <Nazara/Noise/Abstract4DNoise.hpp>
#include <Nazara/Math/Vector4.hpp>
class NAZARA_API NzPerlin4D : public NzAbstract4DNoise
{
public:
NzPerlin4D();
float GetValue(float x, float y, float z, float w, float resolution);
~NzPerlin4D() = default;
protected:
private:
int x0,y0,z0,w0;
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
int ii,jj,kk,ll;
float gradient4[32][4];
float Li1,Li2,Li3,Li4,Li5,Li6,Li7,Li8,Li9,Li10,Li11,Li12,Li13,Li14;
float s[4],t[4],u[4],v[4];
float Cx,Cy,Cz,Cw;
float tmp;
NzVector4<float> temp;
};
#endif // PERLIN4D_HPP