29 lines
521 B
GLSL
29 lines
521 B
GLSL
#version 450
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
layout (location = 0) in vec3 inPos;
|
|
layout (location = 1) in vec3 inColor;
|
|
|
|
layout (binding = 0) uniform UBO
|
|
{
|
|
mat4 projectionMatrix;
|
|
mat4 modelMatrix;
|
|
mat4 viewMatrix;
|
|
} ubo;
|
|
|
|
layout (location = 0) out vec3 outColor;
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
|
|
void main()
|
|
{
|
|
outColor = inColor;
|
|
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0);
|
|
}
|