NazaraEngine/include/Nazara/VulkanRenderer/VulkanRenderPipeline.hpp

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3.8 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
{
public:
struct CreateInfo;
VulkanRenderPipeline(Vk::DeviceHandle device, RenderPipelineInfo pipelineInfo);
~VulkanRenderPipeline() = default;
static std::vector<VkPipelineColorBlendAttachmentState> BuildColorBlendAttachmentStateList(const RenderPipelineInfo& pipelineInfo);
static VkPipelineColorBlendStateCreateInfo BuildColorBlendInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkPipelineColorBlendAttachmentState>& attachmentState);
static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineDynamicStateCreateInfo BuildDynamicStateInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkDynamicState>& dynamicStates);
static std::vector<VkDynamicState> BuildDynamicStateList(const RenderPipelineInfo& pipelineInfo);
static VkPipelineInputAssemblyStateCreateInfo BuildInputAssemblyInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineMultisampleStateCreateInfo BuildMultisampleInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineRasterizationStateCreateInfo BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineViewportStateCreateInfo BuildViewportInfo(const RenderPipelineInfo& pipelineInfo);
static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
static std::vector<VkPipelineShaderStageCreateInfo> BuildShaderStageInfo(const RenderPipelineInfo& pipelineInfo);
static std::vector<VkVertexInputAttributeDescription> BuildVertexAttributeDescription(const RenderPipelineInfo& pipelineInfo);
static std::vector<VkVertexInputBindingDescription> BuildVertexBindingDescription(const RenderPipelineInfo& pipelineInfo);
static VkPipelineVertexInputStateCreateInfo BuildVertexInputInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkVertexInputAttributeDescription>& vertexAttributes, const std::vector<VkVertexInputBindingDescription>& bindingDescription);
static CreateInfo BuildCreateInfo(const RenderPipelineInfo& pipelineInfo);
struct CreateInfo
{
struct StateData
{
VkPipelineColorBlendStateCreateInfo colorBlendState;
VkPipelineDepthStencilStateCreateInfo depthStencilState;
VkPipelineDynamicStateCreateInfo dynamicState;
VkPipelineMultisampleStateCreateInfo multiSampleState;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
VkPipelineRasterizationStateCreateInfo rasterizationState;
VkPipelineVertexInputStateCreateInfo vertexInputState;
VkPipelineViewportStateCreateInfo viewportState;
};
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachmentState;
std::vector<VkDynamicState> dynamicStates;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
std::vector<VkVertexInputAttributeDescription> vertexAttributesDescription;
std::vector<VkVertexInputBindingDescription> vertexBindingDescription;
std::unique_ptr<StateData> stateData;
VkGraphicsPipelineCreateInfo pipelineInfo;
};
private:
Vk::DeviceHandle m_device;
RenderPipelineInfo m_pipelineInfo;
};
}
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.inl>
#endif // NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP