NazaraEngine/src/Nazara/Renderer/Renderer.cpp

371 lines
7.4 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp> // Pour éviter une redéfinition de WIN32_LEAN_AND_MEAN
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/BufferImpl.hpp>
#include <Nazara/Renderer/IndexBuffer.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderImpl.hpp>
#include <Nazara/Renderer/VertexBuffer.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
GLenum openglPrimitive[] = {
GL_LINES, // nzPrimitiveType_LineList,
GL_LINE_STRIP, // nzPrimitiveType_LineStrip,
GL_POINTS, // nzPrimitiveType_PointList,
GL_TRIANGLES, // nzPrimitiveType_TriangleList,
GL_TRIANGLE_STRIP, // nzPrimitiveType_TriangleStrip,
GL_TRIANGLE_FAN // nzPrimitiveType_TriangleFan
};
}
NzRenderer::NzRenderer() :
m_indexBuffer(nullptr),
m_target(nullptr),
m_shader(nullptr),
m_vertexBuffer(nullptr),
m_vertexDeclaration(nullptr),
m_vertexBufferUpdated(false)
{
#if NAZARA_RENDERER_SAFE
if (s_instance)
throw std::runtime_error("Renderer already instanced");
#endif
s_instance = this;
}
NzRenderer::~NzRenderer()
{
Uninitialize();
s_instance = nullptr;
}
void NzRenderer::Clear(nzRendererClear flags)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
if (flags)
{
GLenum mask = 0;
if (flags & nzRendererClear_Color)
mask |= GL_COLOR_BUFFER_BIT;
if (flags & nzRendererClear_Depth)
mask |= GL_DEPTH_BUFFER_BIT;
if (flags & nzRendererClear_Stencil)
mask |= GL_STENCIL_BUFFER_BIT;
glClear(mask);
}
}
void NzRenderer::DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount)
{
#ifdef NAZARA_DEBUG
if (!m_indexBuffer)
{
UngineError("No index buffer");
return;
}
#endif
if (!m_vertexBufferUpdated)
{
if (!UpdateVertexBuffer())
{
NazaraError("Failed to update vertex buffer");
return;
}
}
nzUInt8 indexSize = m_indexBuffer->GetIndexSize();
GLenum type;
switch (indexSize)
{
case 1:
type = GL_UNSIGNED_BYTE;
break;
case 2:
type = GL_UNSIGNED_SHORT;
break;
case 4:
type = GL_UNSIGNED_INT;
break;
default:
NazaraError("Invalid index size (" + NzString::Number(indexSize) + ')');
return;
}
glDrawElements(openglPrimitive[primitive], indexCount, type, reinterpret_cast<const nzUInt8*>(m_indexBuffer->GetBufferPtr()) + firstIndex*indexSize);
}
void NzRenderer::DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount)
{
if (!m_vertexBufferUpdated)
{
if (!UpdateVertexBuffer())
{
NazaraError("Failed to update vertex buffer");
return;
}
}
glDrawArrays(openglPrimitive[primitive], firstVertex, vertexCount);
}
NzShader* NzRenderer::GetShader() const
{
return m_shader;
}
NzRenderTarget* NzRenderer::GetTarget() const
{
return m_target;
}
bool NzRenderer::HasCapability(nzRendererCap capability) const
{
return m_capabilities[capability];
}
bool NzRenderer::Initialize()
{
if (NzOpenGL::Initialize())
{
m_capabilities[nzRendererCap_AnisotropicFilter] = NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter);
m_capabilities[nzRendererCap_FP64] = NzOpenGL::IsSupported(NzOpenGL::FP64);
m_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 2.0
m_capabilities[nzRendererCap_MultipleRenderTargets] = true; // Natif depuis OpenGL 2.0
m_capabilities[nzRendererCap_SoftwareBuffer] = NzOpenGL::GetVersion() <= 310; // Déprécié en OpenGL 3.1
m_capabilities[nzRendererCap_Texture3D] = NzOpenGL::IsSupported(NzOpenGL::Texture3D);
m_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3
m_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3
m_capabilities[nzRendererCap_TextureNPOT] = true; // Natif depuis OpenGL 2.0
return true;
}
else
return false;
}
void NzRenderer::SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glClearColor(r/255.f, g/255.f, b/255.f, a/255.f);
}
void NzRenderer::SetClearDepth(double depth)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glClearDepth(depth);
}
void NzRenderer::SetClearStencil(unsigned int value)
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glClearStencil(value);
}
bool NzRenderer::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
{
if (indexBuffer == m_indexBuffer)
return true;
// OpenGL ne nécessite pas de débinder un index buffer pour ne pas l'utiliser
if (indexBuffer)
indexBuffer->GetBuffer()->m_impl->Bind();
return true;
}
bool NzRenderer::SetShader(NzShader* shader)
{
if (shader == m_shader)
return true;
if (shader)
{
#if NAZARA_RENDERER_SAFE
if (!shader->IsCompiled())
{
NazaraError("Shader is not compiled");
return false;
}
#endif
if (!shader->m_impl->Bind())
{
NazaraError("Failed to bind shader");
return false;
}
m_shader = shader;
m_vertexBufferUpdated = false;
}
else if (m_shader)
{
m_shader->m_impl->Unbind();
m_shader = nullptr;
}
return true;
}
bool NzRenderer::SetTarget(NzRenderTarget* target)
{
if (target == m_target)
return true;
#if NAZARA_RENDERER_SAFE
if (target && !target->CanActivate())
{
NazaraError("Target cannot be activated");
return false;
}
#endif
if (m_target && !m_target->HasContext())
m_target->Desactivate();
if (target)
{
if (target->Activate())
m_target = target;
else
{
NazaraError("Failed to activate target");
m_target = nullptr;
return false;
}
}
else
m_target = nullptr;
return true;
}
bool NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer)
{
if (m_vertexBuffer == vertexBuffer)
return true;
if (m_vertexBuffer && vertexBuffer)
{
// Si l'ancien buffer et le nouveau sont hardware, pas besoin de mettre à jour la déclaration
if (!m_vertexBuffer->IsHardware() || !vertexBuffer->IsHardware())
m_vertexBufferUpdated = false;
}
m_vertexBuffer = vertexBuffer;
return true;
}
bool NzRenderer::SetVertexDeclaration(const NzVertexDeclaration* vertexDeclaration)
{
m_vertexDeclaration = vertexDeclaration;
m_vertexBufferUpdated = false;
return true;
}
void NzRenderer::Uninitialize()
{
NzOpenGL::Uninitialize();
}
#if NAZARA_RENDERER_SINGLETON
void NzRenderer::Destroy()
{
delete s_instance;
s_instance = nullptr;
}
#endif
NzRenderer* NzRenderer::Instance()
{
#if NAZARA_RENDERER_SINGLETON
if (!s_instance)
s_instance = new NzRenderer;
#elif defined(NAZARA_DEBUG)
if (!s_instance)
NazaraError("Renderer not instanced");
#endif
return s_instance;
}
bool NzRenderer::UpdateVertexBuffer()
{
#if NAZARA_RENDERER_SAFE
if (!m_shader)
{
NazaraError("No shader");
return false;
}
if (!m_vertexBuffer)
{
NazaraError("No vertex buffer");
return false;
}
if (!m_vertexDeclaration)
{
NazaraError("No vertex declaration");
return false;
}
#endif
if (!m_shader->m_impl->UpdateVertexBuffer(m_vertexBuffer, m_vertexDeclaration))
return false;
m_vertexBufferUpdated = true;
return true;
}
NzRenderer* NzRenderer::s_instance = nullptr;