NazaraEngine/include/Nazara/Graphics/DepthRenderQueue.inl

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C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \brief Checks whether the material is suitable to fit in the render queue
* \return true If it is the case
*
* \param material Material to verify
*/
bool DepthRenderQueue::IsMaterialSuitable(const Material* material) const
{
NazaraAssert(material, "Invalid material");
return material->HasDepthMaterial() || (material->IsDepthBufferEnabled() && material->IsDepthWriteEnabled() && material->IsShadowCastingEnabled());
}
}
#include <Nazara/Graphics/DebugOff.hpp>