NazaraEngine/SDK/include/NDK/Lua/LuaBinding_Graphics.hpp

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1.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_LUABINDING_GRAPHICS_HPP
#define NDK_LUABINDING_GRAPHICS_HPP
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Graphics/Sprite.hpp>
#include <NDK/Lua/LuaBinding_Base.hpp>
namespace Ndk
{
class NDK_API LuaBinding_Graphics : public LuaBinding_Base
{
public:
LuaBinding_Graphics(LuaBinding& binding);
~LuaBinding_Graphics() = default;
void Register(Nz::LuaInstance& instance) override;
Nz::LuaClass<Nz::AbstractViewer> abstractViewer;
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
Nz::LuaClass<Nz::MaterialRef> material;
Nz::LuaClass<Nz::ModelRef> model;
Nz::LuaClass<Nz::SpriteRef> sprite;
Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
};
}
#endif // NDK_LUABINDING_GRAPHICS_HPP