58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SOUND_HPP
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#define NAZARA_SOUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <Nazara/Audio/SoundEmitter.hpp>
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namespace Nz
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{
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class NAZARA_AUDIO_API Sound : public SoundEmitter
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{
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public:
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Sound() = default;
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Sound(const SoundBuffer* soundBuffer);
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Sound(const Sound& sound);
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Sound(Sound&&) = default;
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~Sound();
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void EnableLooping(bool loop);
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const SoundBuffer* GetBuffer() const;
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UInt32 GetDuration() const;
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UInt32 GetPlayingOffset() const;
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SoundStatus GetStatus() const;
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bool IsLooping() const;
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bool IsPlayable() const;
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bool IsPlaying() const;
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bool LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
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bool LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
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bool LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams());
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void Pause();
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void Play();
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void SetBuffer(const SoundBuffer* buffer);
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void SetPlayingOffset(UInt32 offset);
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void Stop();
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Sound& operator=(const Sound&) = delete; ///TODO?
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Sound& operator=(Sound&&) = default;
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private:
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SoundBufferConstRef m_buffer;
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};
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}
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#endif // NAZARA_SOUND_HPP
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